184 lines
3.9 KiB
C
184 lines
3.9 KiB
C
/*
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** quad.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QUAD_H
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#define QUAD_H
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#include "glew.h"
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#include "etc-internal.h"
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#include "gl-util.h"
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#include "sharedstate.h"
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#include "global-ibo.h"
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#include "shader.h"
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struct Quad
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{
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Vertex vert[4];
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VBO::ID vbo;
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VAO::ID vao;
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bool vboDirty;
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static void setPosRect(CVertex *vert, const FloatRect &r)
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{
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int i = 0;
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vert[i++].pos = r.topLeft();
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vert[i++].pos = r.topRight();
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vert[i++].pos = r.bottomRight();
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vert[i++].pos = r.bottomLeft();
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}
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static void setColor(CVertex *vert, const Vec4 &c)
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{
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for (int i = 0; i < 4; ++i)
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vert[i].color = c;
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}
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static void setPosRect(SVertex *vert, const FloatRect &r)
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{
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int i = 0;
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vert[i++].pos = r.topLeft();
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vert[i++].pos = r.topRight();
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vert[i++].pos = r.bottomRight();
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vert[i++].pos = r.bottomLeft();
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}
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static void setTexRect(SVertex *vert, const FloatRect &r)
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{
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int i = 0;
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vert[i++].texPos = r.topLeft();
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vert[i++].texPos = r.topRight();
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vert[i++].texPos = r.bottomRight();
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vert[i++].texPos = r.bottomLeft();
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}
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static void setPosRect(Vertex *vert, const FloatRect &r)
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{
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int i = 0;
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vert[i++].pos = r.topLeft();
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vert[i++].pos = r.topRight();
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vert[i++].pos = r.bottomRight();
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vert[i++].pos = r.bottomLeft();
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}
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static void setTexRect(Vertex *vert, const FloatRect &r)
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{
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int i = 0;
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vert[i++].texPos = r.topLeft();
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vert[i++].texPos = r.topRight();
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vert[i++].texPos = r.bottomRight();
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vert[i++].texPos = r.bottomLeft();
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}
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static int setTexPosRect(SVertex *vert, const FloatRect &tex, const FloatRect &pos)
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{
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setPosRect(vert, pos);
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setTexRect(vert, tex);
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return 1;
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}
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static int setTexPosRect(Vertex *vert, const FloatRect &tex, const FloatRect &pos)
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{
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setPosRect(vert, pos);
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setTexRect(vert, tex);
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return 1;
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}
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Quad()
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: vbo(VBO::gen()),
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vao(VAO::gen()),
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vboDirty(true)
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{
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VAO::bind(vao);
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VBO::bind(vbo);
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shState->bindQuadIBO();
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glEnableVertexAttribArray(Shader::Color);
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glEnableVertexAttribArray(Shader::Position);
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glEnableVertexAttribArray(Shader::TexCoord);
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glVertexAttribPointer(Shader::Color, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), Vertex::colorOffset());
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glVertexAttribPointer(Shader::Position, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), Vertex::posOffset());
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glVertexAttribPointer(Shader::TexCoord, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), Vertex::texPosOffset());
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VAO::unbind();
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VBO::unbind();
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IBO::unbind();
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setColor(Vec4(1, 1, 1, 1));
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}
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~Quad()
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{
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VAO::del(vao);
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VBO::del(vbo);
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}
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void updateBuffer()
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{
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VBO::bind(vbo);
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VBO::allocEmpty(sizeof(Vertex) * 4, GL_DYNAMIC_DRAW);
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VBO::uploadData(sizeof(Vertex) * 4, vert, GL_DYNAMIC_DRAW);
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}
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void setPosRect(const FloatRect &r)
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{
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setPosRect(vert, r);
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vboDirty = true;
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}
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void setTexRect(const FloatRect &r)
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{
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setTexRect(vert, r);
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vboDirty = true;
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}
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void setTexPosRect(const FloatRect &tex, const FloatRect &pos)
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{
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setTexPosRect(vert, tex, pos);
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vboDirty = true;
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}
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void setColor(const Vec4 &c)
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{
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for (int i = 0; i < 4; ++i)
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vert[i].color = c;
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vboDirty = true;
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}
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void draw()
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{
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if (vboDirty)
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{
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updateBuffer();
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vboDirty = false;
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}
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VAO::bind(vao);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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VAO::unbind();
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}
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};
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#endif // QUAD_H
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