mkxp-freebird/binding-mri
Jonas Kulla c504a383ba MRI-Binding: Optimize RB_ARG_END vaarg guard
It's enough to check this only in debug mode.
Make this an empty define in release mode.
2013-12-20 11:29:12 +01:00
..
audio-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
binding-mri.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
binding-types.h Initial commit 2013-09-01 16:27:21 +02:00
binding-util.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
binding-util.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
bitmap-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
disposable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
etc-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
filesystem-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
flashable-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
font-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
graphics-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
input-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
module_rpg.cpp Initial commit 2013-09-01 16:27:21 +02:00
module_rpg.rb.xxd Initial commit 2013-09-01 16:27:21 +02:00
plane-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00
sceneelement-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
serializable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
sprite-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00
table-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
tilemap-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
viewport-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
viewportelement-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
window-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00