mkxp-freebird/shader
Jonas Kulla 7a6c05bba0 Implement animated flash tiles in Tilemap
Flash tiles start with an alpha of 60, which ramps up to 120
in 16 frames and 4 steps, then ramps down again over the same period.
2013-09-23 08:27:28 +02:00
..
bitmapBlit.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
flashMap.frag Implement animated flash tiles in Tilemap 2013-09-23 08:27:28 +02:00
hue.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
plane.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simple.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleAlpha.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
sprite.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
sprite.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
trans.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
transSimple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00