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uniform sampler2D frozenScene;
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uniform sampler2D currentScene;
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uniform float prog;
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void main()
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{
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vec2 texCoor = gl_TexCoord[0].st;
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vec4 newPixel = texture2D(currentScene, texCoor);
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vec4 oldPixel = texture2D(frozenScene, texCoor);
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gl_FragColor = mix(oldPixel, newPixel, prog);
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}
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