What can I say. I made a pact with the devil, and paid dearly. Almost a whole day's worth of debugging, actually. Not again. If this turns out to be slow we can always optimize the critical parts (with no variable param count) later, or completely remove it.
146 lines
3.4 KiB
C++
146 lines
3.4 KiB
C++
/*
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** input-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "input.h"
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#include "globalstate.h"
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#include "exception.h"
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#include "binding-util.h"
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RB_METHOD(inputUpdate)
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{
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RB_UNUSED_PARAM;
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gState->input().update();
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return Qnil;
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}
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RB_METHOD(inputPress)
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{
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RB_UNUSED_PARAM;
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int num;
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rb_get_args(argc, argv, "i", &num, RB_ARG_END);
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Input::ButtonCode bc = (Input::ButtonCode) num;
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return rb_bool_new(gState->input().isPressed(bc));
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}
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RB_METHOD(inputTrigger)
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{
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RB_UNUSED_PARAM;
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int num;
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rb_get_args(argc, argv, "i", &num, RB_ARG_END);
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Input::ButtonCode bc = (Input::ButtonCode) num;
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return rb_bool_new(gState->input().isTriggered(bc));
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}
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RB_METHOD(inputRepeat)
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{
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RB_UNUSED_PARAM;
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int num;
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rb_get_args(argc, argv, "i", &num, RB_ARG_END);
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Input::ButtonCode bc = (Input::ButtonCode) num;
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return rb_bool_new(gState->input().isRepeated(bc));
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}
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RB_METHOD(inputDir4)
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{
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RB_UNUSED_PARAM;
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return rb_fix_new(gState->input().dir4Value());
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}
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RB_METHOD(inputDir8)
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{
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RB_UNUSED_PARAM;
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return rb_fix_new(gState->input().dir8Value());
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}
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/* Non-standard extensions */
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RB_METHOD(inputMouseX)
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{
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RB_UNUSED_PARAM;
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return rb_fix_new(gState->input().mouseX());
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}
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RB_METHOD(inputMouseY)
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{
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RB_UNUSED_PARAM;
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return rb_fix_new(gState->input().mouseY());
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}
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#define DEF_CONST_I(name, value) \
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rb_const_set(module, rb_intern(name), rb_fix_new(value))
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void
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inputBindingInit()
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{
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VALUE module = rb_define_module("Input");
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_rb_define_module_function(module, "update", inputUpdate);
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_rb_define_module_function(module, "press?", inputPress);
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_rb_define_module_function(module, "trigger?", inputTrigger);
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_rb_define_module_function(module, "repeat?", inputRepeat);
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_rb_define_module_function(module, "dir4", inputDir4);
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_rb_define_module_function(module, "dir8", inputDir8);
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DEF_CONST_I("DOWN", Input::Down );
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DEF_CONST_I("LEFT", Input::Left );
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DEF_CONST_I("RIGHT", Input::Right);
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DEF_CONST_I("UP", Input::Up );
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DEF_CONST_I("A", Input::A );
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DEF_CONST_I("B", Input::B );
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DEF_CONST_I("C", Input::C );
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DEF_CONST_I("X", Input::X );
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DEF_CONST_I("Y", Input::Y );
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DEF_CONST_I("Z", Input::Z );
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DEF_CONST_I("L", Input::L );
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DEF_CONST_I("R", Input::R );
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DEF_CONST_I("SHIFT", Input::Shift);
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DEF_CONST_I("CTRL", Input::Ctrl );
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DEF_CONST_I("ALT", Input::Alt );
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DEF_CONST_I("F5", Input::F5 );
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DEF_CONST_I("F6", Input::F6 );
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DEF_CONST_I("F7", Input::F7 );
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DEF_CONST_I("F8", Input::F8 );
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DEF_CONST_I("F9", Input::F9 );
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_rb_define_module_function(module, "mouse_x", inputMouseX);
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_rb_define_module_function(module, "mouse_y", inputMouseY);
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DEF_CONST_I("MOUSELEFT", Input::MouseLeft );
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DEF_CONST_I("MOUSEMIDDLE", Input::MouseMiddle);
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DEF_CONST_I("MOUSERIGHT", Input::MouseRight );
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}
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