..
audio.cpp
Fix up SDL2 include paths
2013-10-13 23:21:34 +02:00
audio.h
Initial commit
2013-09-01 16:27:21 +02:00
autotiles.cpp
Initial commit
2013-09-01 16:27:21 +02:00
binding.h
Initial commit
2013-09-01 16:27:21 +02:00
bitmap.cpp
Bitmap: Ensure cloned bitmap is non-mega
2013-10-31 10:26:39 +01:00
bitmap.h
Bitmap: Add warning to 'flush()'
2013-10-17 15:28:43 +02:00
config.cpp
Add config entry "allowSymlinks"
2013-10-20 22:38:46 +02:00
config.h
Add config entry "allowSymlinks"
2013-10-20 22:38:46 +02:00
debuglogger.cpp
Fix up glew include paths
2013-10-14 02:22:34 +02:00
debuglogger.h
Initial commit
2013-09-01 16:27:21 +02:00
disposable.h
Initial commit
2013-09-01 16:27:21 +02:00
etc-internal.h
Add equality op that compares against a clamped integer
2013-09-27 00:55:48 +02:00
etc.cpp
Fix up SDL2 include paths
2013-10-13 23:21:34 +02:00
etc.h
Fix 'Rect::isEmpty()' and small performance fixes
2013-09-28 21:45:33 +02:00
eventthread.cpp
Graphics: Attempt to provide more consistent frame timings
2013-10-22 17:05:46 +02:00
eventthread.h
EventThread: Mouse button IDs greater than 'SDL_BUTTON_X2' are possible
2013-10-29 08:54:57 +01:00
exception.h
Initial commit
2013-09-01 16:27:21 +02:00
filesystem.cpp
Filesystem: Optimize RGSSAD file enumeration
2013-11-01 08:24:14 +01:00
filesystem.h
Add config entry "allowSymlinks"
2013-10-20 22:38:46 +02:00
flashable.h
Initial commit
2013-09-01 16:27:21 +02:00
font.cpp
Font: Add clone constructor
2013-10-31 10:09:57 +01:00
font.h
Font: Add clone constructor
2013-10-31 10:09:57 +01:00
gl-util.h
Tilemap: Optimize atlas assembly from mega surface tileset
2013-10-16 19:20:36 +02:00
global-ibo.h
Use C99 integer types instead of Qt's
2013-09-04 13:30:14 +02:00
glstate.cpp
Fix up glew include paths
2013-10-14 02:22:34 +02:00
glstate.h
Remove the remaining bits of deprecated GL usage
2013-09-23 07:50:22 +02:00
graphics.cpp
Graphics: Attempt to provide more consistent frame timings
2013-10-22 17:05:46 +02:00
graphics.h
Ifdef out more RGSS2 functionality
2013-10-06 10:28:03 +02:00
input.cpp
Fix up SDL2 include paths
2013-10-13 23:21:34 +02:00
input.h
Initial commit
2013-09-01 16:27:21 +02:00
intrulist.h
Initial commit
2013-09-01 16:27:21 +02:00
main.cpp
Revert "Always request OpenGL Core profile"
2013-10-16 00:04:01 +02:00
perftimer.cpp
Fix up glew include paths
2013-10-14 02:22:34 +02:00
perftimer.h
Factor out performance timers into separate files
2013-09-27 16:54:01 +02:00
plane.cpp
Plane, Sprite: Fix Bitmap flushes in draw handler
2013-10-17 15:28:55 +02:00
plane.h
Initial commit
2013-09-01 16:27:21 +02:00
quad.h
Fix up glew include paths
2013-10-14 02:22:34 +02:00
quadarray.h
Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
2013-10-09 12:30:33 +02:00
scene.cpp
Tilemap: Optimize scanrow z ordering
2013-10-13 12:58:56 +02:00
scene.h
Attempt at better documentation for SceneElement subclasses
2013-10-17 15:27:48 +02:00
serial-util.h
Serialization: Fix typos resulting in corrupted data
2013-10-17 01:01:25 +02:00
serializable.h
Remove Serializable's virtual destructor. It didn't do anything anyway.
2013-09-27 04:39:35 +02:00
shader.cpp
Fix up glew include paths
2013-10-14 02:22:34 +02:00
shader.h
Start ifdef'ing out RGSS2 functionality
2013-10-02 22:40:09 +02:00
sharedstate.cpp
Tilemap: Use simple "TexPool" replacement for atlas allocation
2013-10-22 06:36:13 +02:00
sharedstate.h
Tilemap: Use simple "TexPool" replacement for atlas allocation
2013-10-22 06:36:13 +02:00
sprite.cpp
Plane, Sprite: Fix Bitmap flushes in draw handler
2013-10-17 15:28:55 +02:00
sprite.h
Initial commit
2013-09-01 16:27:21 +02:00
table.cpp
Table: Minor cleanups
2013-10-15 19:39:29 +02:00
table.h
Remove Serializable's virtual destructor. It didn't do anything anyway.
2013-09-27 04:39:35 +02:00
texpool.cpp
Remove unused code
2013-10-29 08:53:56 +01:00
texpool.h
Rename 'Tex' to 'TEX' for consistency
2013-09-06 12:26:41 +02:00
tileatlas.cpp
Forgot to add license header
2013-10-09 13:44:15 +02:00
tileatlas.h
Forgot to add license header
2013-10-09 13:44:15 +02:00
tilemap.cpp
Tilemap: Use simple "TexPool" replacement for atlas allocation
2013-10-22 06:36:13 +02:00
tilemap.h
Ifdef out more RGSS2 functionality
2013-10-06 10:28:03 +02:00
tilequad.cpp
Cosmetic changes
2013-09-21 14:45:27 +02:00
tilequad.h
Cosmetic changes
2013-09-21 14:45:27 +02:00
transform.h
Add GPL license header
2013-09-01 18:26:36 +02:00
util.h
Rename 'bound' to 'clamp'
2013-09-03 15:31:29 +02:00
viewport.cpp
Fix up SDL2 include paths
2013-10-13 23:21:34 +02:00
viewport.h
Ifdef out more RGSS2 functionality
2013-10-06 10:28:03 +02:00
window.cpp
Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
2013-10-09 12:30:33 +02:00
window.h
Initial commit
2013-09-01 16:27:21 +02:00