Setup active RGSS version at runtime. Desired version can be specified via config, or as default, auto detected from the game files. This removes the need to build specifically for each version, which should help packaging a lot. This also greatly reduces the danger of introducing code that wouldn't compile on all RGSS version paths (as certain code paths were completely ifdef'd out). This can be optimized more, eg. not compiling shaders that aren't needed in the active version.
204 lines
4.7 KiB
C++
204 lines
4.7 KiB
C++
/*
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** input-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "input.h"
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#include "sharedstate.h"
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#include "exception.h"
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#include "binding-util.h"
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#include "util.h"
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#include <mruby/hash.h>
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#include <string.h>
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MRB_FUNCTION(inputUpdate)
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{
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MRB_FUN_UNUSED_PARAM;
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shState->input().update();
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return mrb_nil_value();
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}
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static mrb_int getButtonArg(mrb_state *mrb)
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{
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mrb_int num;
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if (rgssVer >= 3)
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{
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mrb_sym sym;
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mrb_get_args(mrb, "n", &sym);
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mrb_value symHash = getMrbData(mrb)->buttoncodeHash;
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mrb_value numVal = mrb_hash_fetch(mrb, symHash, mrb_symbol_value(sym),
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mrb_fixnum_value(Input::None));
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num = mrb_fixnum(numVal);
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}
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else
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{
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mrb_get_args(mrb, "i", &num);
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}
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return num;
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}
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MRB_METHOD(inputPress)
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{
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MRB_UNUSED_PARAM;
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mrb_int num = getButtonArg(mrb);
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return mrb_bool_value(shState->input().isPressed(num));
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}
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MRB_METHOD(inputTrigger)
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{
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MRB_UNUSED_PARAM;
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mrb_int num = getButtonArg(mrb);
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return mrb_bool_value(shState->input().isTriggered(num));
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}
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MRB_METHOD(inputRepeat)
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{
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MRB_UNUSED_PARAM;
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mrb_int num = getButtonArg(mrb);
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return mrb_bool_value(shState->input().isRepeated(num));
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}
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MRB_FUNCTION(inputDir4)
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{
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MRB_FUN_UNUSED_PARAM;
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return mrb_fixnum_value(shState->input().dir4Value());
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}
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MRB_FUNCTION(inputDir8)
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{
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MRB_FUN_UNUSED_PARAM;
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return mrb_fixnum_value(shState->input().dir8Value());
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}
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/* Non-standard extensions */
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MRB_FUNCTION(inputMouseX)
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{
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MRB_FUN_UNUSED_PARAM;
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return mrb_fixnum_value(shState->input().mouseX());
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}
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MRB_FUNCTION(inputMouseY)
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{
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MRB_FUN_UNUSED_PARAM;
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return mrb_fixnum_value(shState->input().mouseY());
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}
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struct
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{
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const char *str;
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Input::ButtonCode val;
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}
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static buttonCodes[] =
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{
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{ "DOWN", Input::Down },
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{ "LEFT", Input::Left },
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{ "RIGHT", Input::Right },
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{ "UP", Input::Up },
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{ "A", Input::A },
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{ "B", Input::B },
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{ "C", Input::C },
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{ "X", Input::X },
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{ "Y", Input::Y },
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{ "Z", Input::Z },
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{ "L", Input::L },
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{ "R", Input::R },
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{ "SHIFT", Input::Shift },
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{ "CTRL", Input::Ctrl },
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{ "ALT", Input::Alt },
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{ "F5", Input::F5 },
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{ "F6", Input::F6 },
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{ "F7", Input::F7 },
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{ "F8", Input::F8 },
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{ "F9", Input::F9 },
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{ "MOUSELEFT", Input::MouseLeft },
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{ "MOUSEMIDDLE", Input::MouseMiddle },
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{ "MOUSERIGHT", Input::MouseRight }
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};
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static elementsN(buttonCodes);
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void
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inputBindingInit(mrb_state *mrb)
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{
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RClass *module = mrb_define_module(mrb, "Input");
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mrb_define_module_function(mrb, module, "update", inputUpdate, MRB_ARGS_NONE());
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mrb_define_module_function(mrb, module, "press?", inputPress, MRB_ARGS_REQ(1));
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mrb_define_module_function(mrb, module, "trigger?", inputTrigger, MRB_ARGS_REQ(1));
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mrb_define_module_function(mrb, module, "repeat?", inputRepeat, MRB_ARGS_REQ(1));
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mrb_define_module_function(mrb, module, "dir4", inputDir4, MRB_ARGS_NONE());
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mrb_define_module_function(mrb, module, "dir8", inputDir8, MRB_ARGS_NONE());
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mrb_define_module_function(mrb, module, "mouse_x", inputMouseX, MRB_ARGS_NONE());
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mrb_define_module_function(mrb, module, "mouse_y", inputMouseY, MRB_ARGS_NONE());
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mrb_value modVal = mrb_obj_value(module);
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if (rgssVer >= 3)
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{
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mrb_value symHash = mrb_hash_new_capa(mrb, buttonCodesN);
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for (size_t i = 0; i < buttonCodesN; ++i)
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{
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const char *str = buttonCodes[i].str;
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mrb_sym sym = mrb_intern_static(mrb, str, strlen(str));
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mrb_value symVal = mrb_symbol_value(sym);
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mrb_value val = mrb_fixnum_value(buttonCodes[i].val);
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/* In RGSS3 all Input::XYZ constants are equal to :XYZ symbols,
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* to be compatible with the previous convention */
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mrb_const_set(mrb, modVal, sym, symVal);
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mrb_hash_set(mrb, symHash, symVal, val);
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}
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mrb_iv_set(mrb, modVal, mrb_intern_lit(mrb, "buttoncodes"), symHash);
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getMrbData(mrb)->buttoncodeHash = symHash;
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}
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else
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{
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for (size_t i = 0; i < buttonCodesN; ++i)
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{
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const char *str = buttonCodes[i].str;
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mrb_sym sym = mrb_intern_static(mrb, str, strlen(str));
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mrb_value val = mrb_fixnum_value(buttonCodes[i].val);
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mrb_const_set(mrb, modVal, sym, val);
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}
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}
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}
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