mkxp-freebird/binding-mri/graphics-binding.cpp
Jonas Kulla 55f1542c76 Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.

This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).

This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00

217 lines
4.7 KiB
C++

/*
** graphics-binding.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "graphics.h"
#include "sharedstate.h"
#include "binding-util.h"
#include "binding-types.h"
#include "exception.h"
RB_METHOD(graphicsUpdate)
{
RB_UNUSED_PARAM;
shState->graphics().update();
return Qnil;
}
RB_METHOD(graphicsFreeze)
{
RB_UNUSED_PARAM;
shState->graphics().freeze();
return Qnil;
}
RB_METHOD(graphicsTransition)
{
RB_UNUSED_PARAM;
int duration = 8;
const char *filename = 0;
int vague = 40;
rb_get_args(argc, argv, "|izi", &duration, &filename, &vague RB_ARG_END);
GUARD_EXC( shState->graphics().transition(duration, filename, vague); )
return Qnil;
}
RB_METHOD(graphicsFrameReset)
{
RB_UNUSED_PARAM;
shState->graphics().frameReset();
return Qnil;
}
#define DEF_GRA_PROP_I(PropName) \
RB_METHOD(graphics##Get##PropName) \
{ \
RB_UNUSED_PARAM; \
return rb_fix_new(shState->graphics().get##PropName()); \
} \
RB_METHOD(graphics##Set##PropName) \
{ \
RB_UNUSED_PARAM; \
int value; \
rb_get_args(argc, argv, "i", &value RB_ARG_END); \
shState->graphics().set##PropName(value); \
return rb_fix_new(value); \
}
#define DEF_GRA_PROP_B(PropName) \
RB_METHOD(graphics##Get##PropName) \
{ \
RB_UNUSED_PARAM; \
return rb_bool_new(shState->graphics().get##PropName()); \
} \
RB_METHOD(graphics##Set##PropName) \
{ \
RB_UNUSED_PARAM; \
bool value; \
rb_get_args(argc, argv, "b", &value RB_ARG_END); \
shState->graphics().set##PropName(value); \
return rb_bool_new(value); \
}
RB_METHOD(graphicsWidth)
{
RB_UNUSED_PARAM;
return rb_fix_new(shState->graphics().width());
}
RB_METHOD(graphicsHeight)
{
RB_UNUSED_PARAM;
return rb_fix_new(shState->graphics().height());
}
RB_METHOD(graphicsWait)
{
RB_UNUSED_PARAM;
int duration;
rb_get_args(argc, argv, "i", &duration RB_ARG_END);
shState->graphics().wait(duration);
return Qnil;
}
RB_METHOD(graphicsFadeout)
{
RB_UNUSED_PARAM;
int duration;
rb_get_args(argc, argv, "i", &duration RB_ARG_END);
shState->graphics().fadeout(duration);
return Qnil;
}
RB_METHOD(graphicsFadein)
{
RB_UNUSED_PARAM;
int duration;
rb_get_args(argc, argv, "i", &duration RB_ARG_END);
shState->graphics().fadein(duration);
return Qnil;
}
void bitmapInitProps(Bitmap *b, VALUE self);
RB_METHOD(graphicsSnapToBitmap)
{
RB_UNUSED_PARAM;
Bitmap *result = 0;
GUARD_EXC( result = shState->graphics().snapToBitmap(); );
VALUE obj = wrapObject(result, BitmapType);
bitmapInitProps(result, obj);
return obj;
}
RB_METHOD(graphicsResizeScreen)
{
RB_UNUSED_PARAM;
int width, height;
rb_get_args(argc, argv, "ii", &width, &height RB_ARG_END);
shState->graphics().resizeScreen(width, height);
return Qnil;
}
DEF_GRA_PROP_I(FrameRate)
DEF_GRA_PROP_I(FrameCount)
DEF_GRA_PROP_I(Brightness)
DEF_GRA_PROP_B(Fullscreen)
DEF_GRA_PROP_B(ShowCursor)
#define INIT_GRA_PROP_BIND(PropName, prop_name_s) \
{ \
_rb_define_module_function(module, prop_name_s, graphics##Get##PropName); \
_rb_define_module_function(module, prop_name_s "=", graphics##Set##PropName); \
}
void graphicsBindingInit()
{
VALUE module = rb_define_module("Graphics");
_rb_define_module_function(module, "update", graphicsUpdate);
_rb_define_module_function(module, "freeze", graphicsFreeze);
_rb_define_module_function(module, "transition", graphicsTransition);
_rb_define_module_function(module, "frame_reset", graphicsFrameReset);
INIT_GRA_PROP_BIND( FrameRate, "frame_rate" );
INIT_GRA_PROP_BIND( FrameCount, "frame_count" );
if (rgssVer >= 2)
{
_rb_define_module_function(module, "width", graphicsWidth);
_rb_define_module_function(module, "height", graphicsHeight);
_rb_define_module_function(module, "wait", graphicsWait);
_rb_define_module_function(module, "fadeout", graphicsFadeout);
_rb_define_module_function(module, "fadein", graphicsFadein);
_rb_define_module_function(module, "snap_to_bitmap", graphicsSnapToBitmap);
_rb_define_module_function(module, "resize_screen", graphicsResizeScreen);
INIT_GRA_PROP_BIND( Brightness, "brightness" );
}
INIT_GRA_PROP_BIND( Fullscreen, "fullscreen" );
INIT_GRA_PROP_BIND( ShowCursor, "show_cursor" );
}