87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/*
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** audio-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "audio.h"
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#include "globalstate.h"
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#include "binding-util.h"
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#include "exception.h"
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#define DEF_PLAY_STOP(entity) \
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MRB_FUNCTION(audio_##entity##Play) \
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{ \
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char *filename; \
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mrb_int volume = 100; \
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mrb_int pitch = 100; \
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mrb_get_args(mrb, "z|ii", &filename, &volume, &pitch); \
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GUARD_EXC( gState->audio().entity##Play(filename, volume, pitch); ) \
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return mrb_nil_value(); \
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} \
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MRB_FUNCTION(audio_##entity##Stop) \
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{ \
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MRB_FUN_UNUSED_PARAM; \
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gState->audio().entity##Stop(); \
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return mrb_nil_value(); \
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}
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#define DEF_FADE(entity) \
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MRB_FUNCTION(audio_##entity##Fade) \
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{ \
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mrb_int time; \
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mrb_get_args(mrb, "i", &time); \
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gState->audio().entity##Fade(time); \
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return mrb_nil_value(); \
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}
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#define DEF_PLAY_STOP_FADE(entity) \
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DEF_PLAY_STOP(entity) \
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DEF_FADE(entity)
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DEF_PLAY_STOP_FADE( bgm )
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DEF_PLAY_STOP_FADE( bgs )
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DEF_PLAY_STOP_FADE( me )
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DEF_PLAY_STOP( se )
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#define BIND_PLAY_STOP(entity) \
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mrb_define_module_function(mrb, module, #entity "_play", audio_##entity##Play, MRB_ARGS_REQ(1) | MRB_ARGS_OPT(2)); \
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mrb_define_module_function(mrb, module, #entity "_stop", audio_##entity##Stop, MRB_ARGS_NONE());
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#define BIND_FADE(entity) \
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mrb_define_module_function(mrb, module, #entity "_fade", audio_##entity##Fade, MRB_ARGS_REQ(1));
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#define BIND_PLAY_STOP_FADE(entity) \
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BIND_PLAY_STOP(entity) \
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BIND_FADE(entity)
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void
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audioBindingInit(mrb_state *mrb)
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{
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RClass *module = mrb_define_module(mrb, "Audio");
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BIND_PLAY_STOP_FADE( bgm )
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BIND_PLAY_STOP_FADE( bgs )
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BIND_PLAY_STOP_FADE( me )
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BIND_PLAY_STOP( se )
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}
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