..
al-util.h
Audio: Implement RGSS2 ogg looping
2013-12-04 16:44:34 +01:00
audio.cpp
Audio: Prevent div-by-zero
2013-12-15 10:12:44 +01:00
audio.h
Don't expose global modules' con/destructors
2013-12-05 00:34:11 +01:00
autotiles.cpp
Initial commit
2013-09-01 16:27:21 +02:00
binding.h
Initial commit
2013-09-01 16:27:21 +02:00
bitmap.cpp
Shader: Group all shaders in one collective struct
2013-12-11 05:22:13 +01:00
bitmap.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
config.cpp
Gaphics: Make frame skip a config option
2013-12-21 21:18:20 +01:00
config.h
Gaphics: Make frame skip a config option
2013-12-21 21:18:20 +01:00
debuglogger.cpp
Sanitize #include statements
2013-12-04 17:48:37 +01:00
debuglogger.h
Initial commit
2013-09-01 16:27:21 +02:00
disposable.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
etc-internal.h
Add equality op that compares against a clamped integer
2013-09-27 00:55:48 +02:00
etc.cpp
Sanitize #include statements
2013-12-04 17:48:37 +01:00
etc.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
eventthread.cpp
Add a very crude screenshot function (press F3)
2013-12-20 09:17:15 +01:00
eventthread.h
Add a very crude screenshot function (press F3)
2013-12-20 09:17:15 +01:00
exception.h
Initial commit
2013-09-01 16:27:21 +02:00
filesystem.cpp
FileSystem: Remove useless code
2013-12-20 07:38:29 +01:00
filesystem.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
flashable.h
Initial commit
2013-09-01 16:27:21 +02:00
font.cpp
Sanitize #include statements
2013-12-04 17:48:37 +01:00
font.h
Font: Add clone constructor
2013-10-31 10:09:57 +01:00
gl-util.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
global-ibo.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
glstate.cpp
Sanitize #include statements
2013-12-04 17:48:37 +01:00
glstate.h
Remove the remaining bits of deprecated GL usage
2013-09-23 07:50:22 +02:00
graphics.cpp
Gaphics: Make frame skip a config option
2013-12-21 21:18:20 +01:00
graphics.h
Don't expose global modules' con/destructors
2013-12-05 00:34:11 +01:00
input.cpp
Sanitize #include statements
2013-12-04 17:48:37 +01:00
input.h
Don't expose global modules' con/destructors
2013-12-05 00:34:11 +01:00
intrulist.h
Initial commit
2013-09-01 16:27:21 +02:00
main.cpp
Sanitize #include statements
2013-12-04 17:48:37 +01:00
perftimer.cpp
Sanitize #include statements
2013-12-04 17:48:37 +01:00
perftimer.h
Factor out performance timers into separate files
2013-09-27 16:54:01 +02:00
plane.cpp
Shader: Group all shaders in one collective struct
2013-12-11 05:22:13 +01:00
plane.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
quad.h
Fix up glew include paths
2013-10-14 02:22:34 +02:00
quadarray.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
scene.cpp
Tilemap: Optimize scanrow z ordering
2013-10-13 12:58:56 +02:00
scene.h
Attempt at better documentation for SceneElement subclasses
2013-10-17 15:27:48 +02:00
serial-util.h
Serialization: Fix typos resulting in corrupted data
2013-10-17 01:01:25 +02:00
serializable.h
Remove Serializable's virtual destructor. It didn't do anything anyway.
2013-09-27 04:39:35 +02:00
shader.cpp
Sanitize #include statements
2013-12-04 17:48:37 +01:00
shader.h
Shader: Group all shaders in one collective struct
2013-12-11 05:22:13 +01:00
sharedstate.cpp
Shader: Group all shaders in one collective struct
2013-12-11 05:22:13 +01:00
sharedstate.h
Shader: Group all shaders in one collective struct
2013-12-11 05:22:13 +01:00
sprite.cpp
Shader: Group all shaders in one collective struct
2013-12-11 05:22:13 +01:00
sprite.h
Initial commit
2013-09-01 16:27:21 +02:00
table.cpp
Use std algorithm functions
2013-12-08 13:19:22 +01:00
table.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
texpool.cpp
TexPool: Simplify code
2013-11-23 12:40:23 +01:00
texpool.h
Rename 'Tex' to 'TEX' for consistency
2013-09-06 12:26:41 +02:00
tileatlas.cpp
Forgot to add license header
2013-10-09 13:44:15 +02:00
tileatlas.h
Forgot to add license header
2013-10-09 13:44:15 +02:00
tilemap.cpp
Shader: Group all shaders in one collective struct
2013-12-11 05:22:13 +01:00
tilemap.h
Ifdef out more RGSS2 functionality
2013-10-06 10:28:03 +02:00
tilequad.cpp
Cosmetic changes
2013-09-21 14:45:27 +02:00
tilequad.h
Remove unneeded include
2013-12-11 23:52:20 +01:00
transform.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
util.h
Use std algorithm functions
2013-12-08 13:19:22 +01:00
viewport.cpp
Remove completely outdated note
2013-12-08 13:01:59 +01:00
viewport.h
Sanitize #include statements
2013-12-04 17:48:37 +01:00
window.cpp
Shader: Group all shaders in one collective struct
2013-12-11 05:22:13 +01:00
window.h
Initial commit
2013-09-01 16:27:21 +02:00