mkxp-freebird/src
Jonas Kulla 19bb6c924e Gaphics: Make frame skip a config option
When using something like Valgrind that will run
mkxp 20 times slower than normal, frame skip will
make the redraw loop completely grind to a halt.
Set 'frameSkip' to false in the config to
avert this.
2013-12-21 21:18:20 +01:00
..
al-util.h Audio: Implement RGSS2 ogg looping 2013-12-04 16:44:34 +01:00
audio.cpp Audio: Prevent div-by-zero 2013-12-15 10:12:44 +01:00
audio.h Don't expose global modules' con/destructors 2013-12-05 00:34:11 +01:00
autotiles.cpp Initial commit 2013-09-01 16:27:21 +02:00
binding.h Initial commit 2013-09-01 16:27:21 +02:00
bitmap.cpp Shader: Group all shaders in one collective struct 2013-12-11 05:22:13 +01:00
bitmap.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
config.cpp Gaphics: Make frame skip a config option 2013-12-21 21:18:20 +01:00
config.h Gaphics: Make frame skip a config option 2013-12-21 21:18:20 +01:00
debuglogger.cpp Sanitize #include statements 2013-12-04 17:48:37 +01:00
debuglogger.h Initial commit 2013-09-01 16:27:21 +02:00
disposable.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
etc-internal.h Add equality op that compares against a clamped integer 2013-09-27 00:55:48 +02:00
etc.cpp Sanitize #include statements 2013-12-04 17:48:37 +01:00
etc.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
eventthread.cpp Add a very crude screenshot function (press F3) 2013-12-20 09:17:15 +01:00
eventthread.h Add a very crude screenshot function (press F3) 2013-12-20 09:17:15 +01:00
exception.h Initial commit 2013-09-01 16:27:21 +02:00
filesystem.cpp FileSystem: Remove useless code 2013-12-20 07:38:29 +01:00
filesystem.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
flashable.h Initial commit 2013-09-01 16:27:21 +02:00
font.cpp Sanitize #include statements 2013-12-04 17:48:37 +01:00
font.h Font: Add clone constructor 2013-10-31 10:09:57 +01:00
gl-util.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
global-ibo.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
glstate.cpp Sanitize #include statements 2013-12-04 17:48:37 +01:00
glstate.h Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
graphics.cpp Gaphics: Make frame skip a config option 2013-12-21 21:18:20 +01:00
graphics.h Don't expose global modules' con/destructors 2013-12-05 00:34:11 +01:00
input.cpp Sanitize #include statements 2013-12-04 17:48:37 +01:00
input.h Don't expose global modules' con/destructors 2013-12-05 00:34:11 +01:00
intrulist.h Initial commit 2013-09-01 16:27:21 +02:00
main.cpp Sanitize #include statements 2013-12-04 17:48:37 +01:00
perftimer.cpp Sanitize #include statements 2013-12-04 17:48:37 +01:00
perftimer.h Factor out performance timers into separate files 2013-09-27 16:54:01 +02:00
plane.cpp Shader: Group all shaders in one collective struct 2013-12-11 05:22:13 +01:00
plane.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
quad.h Fix up glew include paths 2013-10-14 02:22:34 +02:00
quadarray.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
scene.cpp Tilemap: Optimize scanrow z ordering 2013-10-13 12:58:56 +02:00
scene.h Attempt at better documentation for SceneElement subclasses 2013-10-17 15:27:48 +02:00
serial-util.h Serialization: Fix typos resulting in corrupted data 2013-10-17 01:01:25 +02:00
serializable.h Remove Serializable's virtual destructor. It didn't do anything anyway. 2013-09-27 04:39:35 +02:00
shader.cpp Sanitize #include statements 2013-12-04 17:48:37 +01:00
shader.h Shader: Group all shaders in one collective struct 2013-12-11 05:22:13 +01:00
sharedstate.cpp Shader: Group all shaders in one collective struct 2013-12-11 05:22:13 +01:00
sharedstate.h Shader: Group all shaders in one collective struct 2013-12-11 05:22:13 +01:00
sprite.cpp Shader: Group all shaders in one collective struct 2013-12-11 05:22:13 +01:00
sprite.h Initial commit 2013-09-01 16:27:21 +02:00
table.cpp Use std algorithm functions 2013-12-08 13:19:22 +01:00
table.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
texpool.cpp TexPool: Simplify code 2013-11-23 12:40:23 +01:00
texpool.h Rename 'Tex' to 'TEX' for consistency 2013-09-06 12:26:41 +02:00
tileatlas.cpp Forgot to add license header 2013-10-09 13:44:15 +02:00
tileatlas.h Forgot to add license header 2013-10-09 13:44:15 +02:00
tilemap.cpp Shader: Group all shaders in one collective struct 2013-12-11 05:22:13 +01:00
tilemap.h Ifdef out more RGSS2 functionality 2013-10-06 10:28:03 +02:00
tilequad.cpp Cosmetic changes 2013-09-21 14:45:27 +02:00
tilequad.h Remove unneeded include 2013-12-11 23:52:20 +01:00
transform.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
util.h Use std algorithm functions 2013-12-08 13:19:22 +01:00
viewport.cpp Remove completely outdated note 2013-12-08 13:01:59 +01:00
viewport.h Sanitize #include statements 2013-12-04 17:48:37 +01:00
window.cpp Shader: Group all shaders in one collective struct 2013-12-11 05:22:13 +01:00
window.h Initial commit 2013-09-01 16:27:21 +02:00