249 lines
5.0 KiB
C++
249 lines
5.0 KiB
C++
/*
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** viewport.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "viewport.h"
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#include "sharedstate.h"
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#include "etc.h"
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#include "util.h"
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#include "quad.h"
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#include "glstate.h"
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#include "graphics.h"
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#include <SDL_rect.h>
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#include <sigc++/connection.h>
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struct ViewportPrivate
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{
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/* Needed for geometry changes */
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Viewport *self;
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Rect *rect;
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sigc::connection rectCon;
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Color *color;
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Tone *tone;
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IntRect screenRect;
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int isOnScreen;
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EtcTemps tmp;
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ViewportPrivate(int x, int y, int width, int height, Viewport *self)
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: self(self),
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rect(&tmp.rect),
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color(&tmp.color),
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tone(&tmp.tone),
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isOnScreen(false)
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{
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rect->set(x, y, width, height);
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updateRectCon();
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}
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~ViewportPrivate()
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{
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rectCon.disconnect();
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}
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void onRectChange()
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{
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self->geometry.rect = rect->toIntRect();
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self->notifyGeometryChange();
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recomputeOnScreen();
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}
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void updateRectCon()
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{
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rectCon.disconnect();
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rectCon = rect->valueChanged.connect
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(sigc::mem_fun(this, &ViewportPrivate::onRectChange));
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}
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void recomputeOnScreen()
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{
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SDL_Rect r1 = { screenRect.x, screenRect.y,
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screenRect.w, screenRect.h };
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SDL_Rect r2 = { rect->x, rect->y,
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rect->width, rect->height };
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SDL_Rect result;
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isOnScreen = SDL_IntersectRect(&r1, &r2, &result);
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}
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bool needsEffectRender(bool flashing)
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{
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bool rectEffective = !rect->isEmpty();
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bool colorToneEffective = color->hasEffect() || tone->hasEffect() || flashing;
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return (rectEffective && colorToneEffective && isOnScreen);
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}
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};
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Viewport::Viewport(int x, int y, int width, int height)
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: SceneElement(*shState->screen()),
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sceneLink(this)
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{
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initViewport(x, y, width, height);
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}
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Viewport::Viewport(Rect *rect)
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: SceneElement(*shState->screen()),
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sceneLink(this)
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{
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initViewport(rect->x, rect->y, rect->width, rect->height);
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}
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Viewport::Viewport()
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: SceneElement(*shState->screen()),
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sceneLink(this)
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{
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const Graphics &graphics = shState->graphics();
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initViewport(0, 0, graphics.width(), graphics.height());
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}
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void Viewport::initViewport(int x, int y, int width, int height)
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{
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p = new ViewportPrivate(x, y, width, height, this);
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/* Set our own geometry */
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geometry.rect = IntRect(x, y, width, height);
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/* Handle parent geometry */
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onGeometryChange(scene->getGeometry());
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}
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Viewport::~Viewport()
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{
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dispose();
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}
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void Viewport::update()
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{
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guardDisposed();
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Flashable::update();
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}
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DEF_ATTR_RD_SIMPLE(Viewport, OX, int, geometry.xOrigin)
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DEF_ATTR_RD_SIMPLE(Viewport, OY, int, geometry.yOrigin)
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DEF_ATTR_OBJ_VALUE(Viewport, Rect, Rect*, p->rect)
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DEF_ATTR_OBJ_VALUE(Viewport, Color, Color*, p->color)
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DEF_ATTR_OBJ_VALUE(Viewport, Tone, Tone*, p->tone)
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void Viewport::setOX(int value)
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{
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guardDisposed();
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if (geometry.xOrigin == value)
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return;
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geometry.xOrigin = value;
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notifyGeometryChange();
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}
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void Viewport::setOY(int value)
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{
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guardDisposed();
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if (geometry.yOrigin == value)
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return;
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geometry.yOrigin = value;
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notifyGeometryChange();
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}
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void Viewport::initDynAttribs()
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{
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p->rect = new Rect(*p->rect);
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p->color = new Color;
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p->tone = new Tone;
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p->updateRectCon();
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}
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/* Scene */
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void Viewport::composite()
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{
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if (emptyFlashFlag)
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return;
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bool renderEffect = p->needsEffectRender(flashing);
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if (elements.getSize() == 0 && !renderEffect)
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return;
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/* Setup scissor */
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glState.scissorTest.pushSet(true);
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glState.scissorBox.pushSet(p->rect->toIntRect());
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Scene::composite();
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/* If any effects are visible, request parent Scene to
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* render them. */
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if (renderEffect)
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scene->requestViewportRender
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(p->color->norm, flashColor, p->tone->norm);
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glState.scissorBox.pop();
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glState.scissorTest.pop();
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}
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/* SceneElement */
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void Viewport::draw()
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{
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composite();
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}
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void Viewport::onGeometryChange(const Geometry &geo)
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{
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p->screenRect = geo.rect;
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p->recomputeOnScreen();
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}
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void Viewport::releaseResources()
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{
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unlink();
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delete p;
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}
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ViewportElement::ViewportElement(Viewport *viewport, int z, int spriteY)
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: SceneElement(viewport ? *viewport : *shState->screen(), z, spriteY),
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m_viewport(viewport)
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{}
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Viewport *ViewportElement::getViewport() const
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{
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return m_viewport;
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}
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void ViewportElement::setViewport(Viewport *viewport)
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{
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m_viewport = viewport;
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setScene(viewport ? *viewport : *shState->screen());
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onViewportChange();
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onGeometryChange(scene->getGeometry());
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}
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