261 lines
4.5 KiB
C++
261 lines
4.5 KiB
C++
/*
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** plane.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "plane.h"
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#include "sharedstate.h"
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#include "bitmap.h"
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#include "etc.h"
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#include "util.h"
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#include "gl-util.h"
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#include "quad.h"
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#include "transform.h"
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#include "etc-internal.h"
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#include "shader.h"
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#include "glstate.h"
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#include <sigc++/connection.h>
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struct PlanePrivate
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{
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Bitmap *bitmap;
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NormValue opacity;
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BlendType blendType;
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Color *color;
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Tone *tone;
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int ox, oy;
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float zoomX, zoomY;
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Scene::Geometry sceneGeo;
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bool quadSourceDirty;
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Quad quad;
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EtcTemps tmp;
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sigc::connection prepareCon;
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PlanePrivate()
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: bitmap(0),
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opacity(255),
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blendType(BlendNormal),
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color(&tmp.color),
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tone(&tmp.tone),
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ox(0), oy(0),
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zoomX(1), zoomY(1),
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quadSourceDirty(false)
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{
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prepareCon = shState->prepareDraw.connect
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(sigc::mem_fun(this, &PlanePrivate::prepare));
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}
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~PlanePrivate()
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{
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prepareCon.disconnect();
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}
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void updateQuadSource()
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{
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FloatRect srcRect;
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srcRect.x = (sceneGeo.yOrigin + ox) / zoomX;
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srcRect.y = (sceneGeo.xOrigin + oy) / zoomY;
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srcRect.w = sceneGeo.rect.w / zoomX;
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srcRect.h = sceneGeo.rect.h / zoomY;
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quad.setTexRect(srcRect);
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}
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void prepare()
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{
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if (quadSourceDirty)
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{
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updateQuadSource();
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quadSourceDirty = false;
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}
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if (bitmap)
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bitmap->flush();
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}
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};
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Plane::Plane(Viewport *viewport)
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: ViewportElement(viewport)
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{
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p = new PlanePrivate();
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onGeometryChange(scene->getGeometry());
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}
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#define DISP_CLASS_NAME "plane"
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DEF_ATTR_RD_SIMPLE(Plane, Bitmap, Bitmap*, p->bitmap)
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DEF_ATTR_RD_SIMPLE(Plane, OX, int, p->ox)
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DEF_ATTR_RD_SIMPLE(Plane, OY, int, p->oy)
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DEF_ATTR_RD_SIMPLE(Plane, ZoomX, float, p->zoomX)
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DEF_ATTR_RD_SIMPLE(Plane, ZoomY, float, p->zoomY)
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DEF_ATTR_RD_SIMPLE(Plane, BlendType, int, p->blendType)
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DEF_ATTR_SIMPLE(Plane, Opacity, int, p->opacity)
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DEF_ATTR_SIMPLE(Plane, Color, Color*, p->color)
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DEF_ATTR_SIMPLE(Plane, Tone, Tone*, p->tone)
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Plane::~Plane()
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{
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dispose();
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}
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void Plane::setBitmap(Bitmap *value)
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{
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GUARD_DISPOSED;
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p->bitmap = value;
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if (!value)
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return;
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value->ensureNonMega();
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}
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void Plane::setOX(int value)
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{
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GUARD_DISPOSED
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p->ox = value;
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p->quadSourceDirty = true;
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}
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void Plane::setOY(int value)
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{
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GUARD_DISPOSED
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p->oy = value;
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p->quadSourceDirty = true;
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}
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void Plane::setZoomX(float value)
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{
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GUARD_DISPOSED
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p->zoomX = value;
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p->quadSourceDirty = true;
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}
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void Plane::setZoomY(float value)
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{
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GUARD_DISPOSED
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p->zoomY = value;
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p->quadSourceDirty = true;
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}
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void Plane::setBlendType(int value)
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{
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GUARD_DISPOSED
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switch (value)
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{
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default :
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case BlendNormal :
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p->blendType = BlendNormal;
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return;
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case BlendAddition :
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p->blendType = BlendAddition;
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return;
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case BlendSubstraction :
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p->blendType = BlendSubstraction;
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return;
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}
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}
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void Plane::draw()
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{
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if (!p->bitmap)
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return;
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if (p->bitmap->isDisposed())
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return;
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if (!p->opacity)
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return;
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ShaderBase *base;
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if (p->color->hasEffect() || p->tone->hasEffect() || p->opacity != 255)
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{
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PlaneShader &shader = shState->planeShader();
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shader.bind();
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shader.applyViewportProj();
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shader.setTone(p->tone->norm);
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shader.setColor(p->color->norm);
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shader.setFlash(Vec4());
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shader.setOpacity(p->opacity.norm);
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base = &shader;
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}
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else
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{
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SimpleShader &shader = shState->simpleShader();
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shader.bind();
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shader.applyViewportProj();
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shader.setTranslation(Vec2i());
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base = &shader;
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}
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glState.blendMode.pushSet(p->blendType);
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p->bitmap->bindTex(*base);
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TEX::setRepeat(true);
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p->quad.draw();
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TEX::setRepeat(false);
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glState.blendMode.pop();
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}
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void Plane::onGeometryChange(const Scene::Geometry &geo)
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{
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p->quad.setPosRect(FloatRect(geo.rect));
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p->sceneGeo = geo;
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p->quadSourceDirty = true;
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}
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void Plane::aboutToAccess() const
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{
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GUARD_DISPOSED
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}
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void Plane::releaseResources()
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{
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unlink();
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delete p;
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}
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