147 lines
2.3 KiB
C++
147 lines
2.3 KiB
C++
/*
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** config.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include <string>
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#include <vector>
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struct TouchOverlay
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{
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std::string image;
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struct Button
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{
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enum Shape
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{
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Rectangle,
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Circle,
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Triangle
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};
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std::string id;
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std::string target;
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Shape shape;
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int x;
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int y;
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union
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{
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struct
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{
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int width;
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int height;
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} r;
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struct
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{
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int radius;
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} c;
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struct
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{
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int x1, y1;
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int x2, y2;
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} t;
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} u;
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};
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std::vector<Button> buttons;
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};
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struct Config
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{
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int rgssVersion;
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bool debugMode;
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bool printFPS;
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bool winResizable;
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bool fullscreen;
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bool fixedAspectRatio;
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bool smoothScaling;
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bool vsync;
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int defScreenW;
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int defScreenH;
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int fixedFramerate;
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bool frameSkip;
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bool syncToRefreshrate;
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bool solidFonts;
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bool subImageFix;
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std::string gameFolder;
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bool anyAltToggleFS;
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bool enableReset;
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bool allowSymlinks;
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bool pathCache;
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std::string dataPathOrg;
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std::string dataPathApp;
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std::string iconPath;
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std::string execName;
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std::string titleLanguage;
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struct
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{
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std::string soundFont;
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bool chorus;
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bool reverb;
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} midi;
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struct
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{
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int sourceCount;
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} SE;
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bool useScriptNames;
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std::string customScript;
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std::vector<std::string> preloadScripts;
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std::vector<std::string> rtps;
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std::vector<std::string> fontSubs;
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std::vector<std::string> rubyLoadpaths;
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/* Game INI contents */
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struct {
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std::string scripts;
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std::string title;
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} game;
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/* Internal */
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std::string customDataPath;
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std::string commonDataPath;
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Config();
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void read(int argc, char *argv[]);
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void readGameINI();
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};
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#endif // CONFIG_H
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