mkxp-freebird/src
Jonas Kulla 04526987e4 Audio: Implement RGSS2 ogg looping
With this we now link to libvorbis/ogg directly.
When this is enabled, one can theoretically also
build SDL_sound without ogg support, although I
doubt it makes much of a difference.

Adittionally, count frames instead of samples
for playback offset calculation.
2013-12-04 16:44:34 +01:00
..
al-util.h Audio: Implement RGSS2 ogg looping 2013-12-04 16:44:34 +01:00
audio.cpp Audio: Implement RGSS2 ogg looping 2013-12-04 16:44:34 +01:00
audio.h Initial commit 2013-09-01 16:27:21 +02:00
autotiles.cpp Initial commit 2013-09-01 16:27:21 +02:00
binding.h Initial commit 2013-09-01 16:27:21 +02:00
bitmap.cpp Bitmap: Fix renaming issue in RGSS2 code 2013-12-04 15:53:42 +01:00
bitmap.h Bitmap: Add warning to 'flush()' 2013-10-17 15:28:43 +02:00
config.cpp Revert "Audio: Make cheap OpenAL pitch shifting a config option" 2013-12-04 13:39:39 +01:00
config.h Revert "Audio: Make cheap OpenAL pitch shifting a config option" 2013-12-04 13:39:39 +01:00
debuglogger.cpp Fix up glew include paths 2013-10-14 02:22:34 +02:00
debuglogger.h Initial commit 2013-09-01 16:27:21 +02:00
disposable.h Initial commit 2013-09-01 16:27:21 +02:00
etc-internal.h Add equality op that compares against a clamped integer 2013-09-27 00:55:48 +02:00
etc.cpp Fix up SDL2 include paths 2013-10-13 23:21:34 +02:00
etc.h Fix 'Rect::isEmpty()' and small performance fixes 2013-09-28 21:45:33 +02:00
eventthread.cpp Graphics: Attempt to provide more consistent frame timings 2013-10-22 17:05:46 +02:00
eventthread.h EventThread: Mouse button IDs greater than 'SDL_BUTTON_X2' are possible 2013-10-29 08:54:57 +01:00
exception.h Initial commit 2013-09-01 16:27:21 +02:00
filesystem.cpp Audio: Replace SFML solution by using OpenAL directly 2013-11-30 12:00:11 +01:00
filesystem.h Audio: Replace SFML solution by using OpenAL directly 2013-11-30 12:00:11 +01:00
flashable.h Initial commit 2013-09-01 16:27:21 +02:00
font.cpp Font: Add clone constructor 2013-10-31 10:09:57 +01:00
font.h Font: Add clone constructor 2013-10-31 10:09:57 +01:00
gl-util.h Tilemap: Optimize atlas assembly from mega surface tileset 2013-10-16 19:20:36 +02:00
global-ibo.h Use C99 integer types instead of Qt's 2013-09-04 13:30:14 +02:00
glstate.cpp Fix up glew include paths 2013-10-14 02:22:34 +02:00
glstate.h Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
graphics.cpp Graphics: Attempt to provide more consistent frame timings 2013-10-22 17:05:46 +02:00
graphics.h Ifdef out more RGSS2 functionality 2013-10-06 10:28:03 +02:00
input.cpp Input: Fix default key bindings 2013-11-30 11:45:17 +01:00
input.h Initial commit 2013-09-01 16:27:21 +02:00
intrulist.h Initial commit 2013-09-01 16:27:21 +02:00
main.cpp Audio: Replace SFML solution by using OpenAL directly 2013-11-30 12:00:11 +01:00
perftimer.cpp Perftimer: Make GPU query count configurable 2013-11-30 11:47:03 +01:00
perftimer.h Factor out performance timers into separate files 2013-09-27 16:54:01 +02:00
plane.cpp Plane, Sprite: Fix Bitmap flushes in draw handler 2013-10-17 15:28:55 +02:00
plane.h Initial commit 2013-09-01 16:27:21 +02:00
quad.h Fix up glew include paths 2013-10-14 02:22:34 +02:00
quadarray.h Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState 2013-10-09 12:30:33 +02:00
scene.cpp Tilemap: Optimize scanrow z ordering 2013-10-13 12:58:56 +02:00
scene.h Attempt at better documentation for SceneElement subclasses 2013-10-17 15:27:48 +02:00
serial-util.h Serialization: Fix typos resulting in corrupted data 2013-10-17 01:01:25 +02:00
serializable.h Remove Serializable's virtual destructor. It didn't do anything anyway. 2013-09-27 04:39:35 +02:00
shader.cpp Fix up glew include paths 2013-10-14 02:22:34 +02:00
shader.h Start ifdef'ing out RGSS2 functionality 2013-10-02 22:40:09 +02:00
sharedstate.cpp Tilemap: Use simple "TexPool" replacement for atlas allocation 2013-10-22 06:36:13 +02:00
sharedstate.h Tilemap: Use simple "TexPool" replacement for atlas allocation 2013-10-22 06:36:13 +02:00
sprite.cpp Plane, Sprite: Fix Bitmap flushes in draw handler 2013-10-17 15:28:55 +02:00
sprite.h Initial commit 2013-09-01 16:27:21 +02:00
table.cpp Table: Minor cleanups 2013-10-15 19:39:29 +02:00
table.h Remove Serializable's virtual destructor. It didn't do anything anyway. 2013-09-27 04:39:35 +02:00
texpool.cpp TexPool: Simplify code 2013-11-23 12:40:23 +01:00
texpool.h Rename 'Tex' to 'TEX' for consistency 2013-09-06 12:26:41 +02:00
tileatlas.cpp Forgot to add license header 2013-10-09 13:44:15 +02:00
tileatlas.h Forgot to add license header 2013-10-09 13:44:15 +02:00
tilemap.cpp Tilemap: Use simple "TexPool" replacement for atlas allocation 2013-10-22 06:36:13 +02:00
tilemap.h Ifdef out more RGSS2 functionality 2013-10-06 10:28:03 +02:00
tilequad.cpp Cosmetic changes 2013-09-21 14:45:27 +02:00
tilequad.h Cosmetic changes 2013-09-21 14:45:27 +02:00
transform.h Add GPL license header 2013-09-01 18:26:36 +02:00
util.h Rename 'bound' to 'clamp' 2013-09-03 15:31:29 +02:00
viewport.cpp Fix up SDL2 include paths 2013-10-13 23:21:34 +02:00
viewport.h Ifdef out more RGSS2 functionality 2013-10-06 10:28:03 +02:00
window.cpp Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState 2013-10-09 12:30:33 +02:00
window.h Initial commit 2013-09-01 16:27:21 +02:00