mkxp-freebird/binding-mri/viewport-binding.cpp

102 lines
2.5 KiB
C++

/*
** viewport-binding.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "viewport.h"
#include "disposable-binding.h"
#include "flashable-binding.h"
#include "sceneelement-binding.h"
#include "binding-util.h"
#include "binding-types.h"
DEF_TYPE(Viewport);
RB_METHOD(viewportInitialize)
{
Viewport *v;
if (argc == 1)
{
/* The rect arg is only used to init the viewport,
* and does NOT replace its 'rect' property */
VALUE rectObj;
Rect *rect;
rb_get_args(argc, argv, "o", &rectObj, RB_ARG_END);
rect = getPrivateDataCheck<Rect>(rectObj, RectType);
v = new Viewport(rect);
}
else
{
int x, y, width, height;
rb_get_args(argc, argv, "iiii", &x, &y, &width, &height, RB_ARG_END);
v = new Viewport(x, y, width, height);
}
setPrivateData(self, v);
/* Wrap property objects */
v->setRect(new Rect(*v->getRect()));
v->setColor(new Color);
v->setTone(new Tone);
wrapProperty(self, v->getRect(), "rect", RectType);
wrapProperty(self, v->getColor(), "color", ColorType);
wrapProperty(self, v->getTone(), "tone", ToneType);
return self;
}
#define DISP_CLASS_NAME "viewport"
DEF_PROP_OBJ(Viewport, Rect, Rect, "rect")
DEF_PROP_OBJ(Viewport, Color, Color, "color")
DEF_PROP_OBJ(Viewport, Tone, Tone, "tone")
DEF_PROP_I(Viewport, OX)
DEF_PROP_I(Viewport, OY)
void
viewportBindingInit()
{
INIT_TYPE(Viewport);
VALUE klass = rb_define_class("Viewport", rb_cObject);
rb_define_alloc_func(klass, classAllocate<&ViewportType>);
disposableBindingInit <Viewport>(klass);
flashableBindingInit <Viewport>(klass);
sceneElementBindingInit<Viewport>(klass);
_rb_define_method(klass, "initialize", viewportInitialize);
INIT_PROP_BIND( Viewport, Rect, "rect" );
INIT_PROP_BIND( Viewport, OX, "ox" );
INIT_PROP_BIND( Viewport, OY, "oy" );
INIT_PROP_BIND( Viewport, Color, "color" );
INIT_PROP_BIND( Viewport, Tone, "tone" );
}