mkxp-freebird/shader/simpleAlpha.frag

12 lines
176 B
GLSL

uniform sampler2D texture;
varying vec2 v_texCoord;
varying lowp vec4 v_color;
void main()
{
gl_FragColor = texture2D(texture, v_texCoord);
gl_FragColor.a *= v_color.a;
}