Jonas Kulla
b878149f5c
MRI-Binding: Properly init Bitmap in Graphics#snap_to_bitmap
2014-07-16 05:27:16 +02:00
Jonas Kulla
7ad6b7b5df
MRI-Binding: Add some RGSS2 Graphics bindings
2014-07-15 12:34:58 +02:00
Jonas Kulla
6dfa4f6b7d
MRI-Binding: Add 'Graphics.width/height' bindings (RGSS2)
2014-04-11 13:34:19 +02:00
Jonas Kulla
c504a383ba
MRI-Binding: Optimize RB_ARG_END vaarg guard
...
It's enough to check this only in debug mode.
Make this an empty define in release mode.
2013-12-20 11:29:12 +01:00
Jonas Kulla
cb6f73f7df
Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
...
This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Jonas Kulla
4ff563725b
Make 'rb_get_args()' va_arg passing safer by introducing a termination marker
...
What can I say. I made a pact with the devil, and paid dearly.
Almost a whole day's worth of debugging, actually. Not again.
If this turns out to be slow we can always optimize the critical
parts (with no variable param count) later, or completely remove it.
2013-09-27 04:49:48 +02:00
Jonas Kulla
fe557bca1d
Implement "show_cursor" attribute in Graphics module
...
If false (the default), the system cursor is hidden
inside the game window.
2013-09-24 22:56:25 +02:00
Jonas Kulla
ff25887f41
Initial commit
2013-09-01 16:27:21 +02:00