Commit Graph

10 Commits

Author SHA1 Message Date
Ancurio f3b4ab62a5 Update copyright notice 2021-09-24 06:30:55 +02:00
Jonas Kulla 9758e660c4 Tilemap/VX: Ensure proxy objects don't outlive their parents
Either of these would previously crash (same for VX):

tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)

tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)

Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla 81ac0780f8 Revert Disposable concept back into core
Pretty much a revert of
e858bbdcf5.

We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
cremno 6abc207f1e VX tilemap has 9 bitmaps 2014-09-12 15:21:20 +02:00
Jonas Kulla f8c26fc515 Core/MRI: Fix handling of Etc/Font properties
The gist of it is that for Etc and Font props, the assignment
operator (eg. 'sprite.color=') does not take a reference of the
right hand parameter and replaces its previous one with it (this
was the old behavior). Rather, it keeps its internal property
object and copies the parameter object into it by value.
The getter is unchanged; it still returns a reference to the
internal property object.

s = Sprite.new
c = Color.new
s.color = c
p s.color == c # => true
p s.color.object_id == c.object_id # => false (true before)
c = s.color
p s.color.object_id == c.object_id # => true
2014-09-05 01:58:41 +02:00
cremno 173ee07959 get rid of INIT_TYPE() / initType()
A function to initialize rb_data_type_t variables is not needed.

Also fix a FIXME (WindowVX's name is now "Window") on the way.
2014-08-29 21:01:53 +02:00
cremno 0203e28436 use rb_data_type_t instead rb_data_type_struct
For some reason the struct tag and typedef name differ and
nobody uses rb_data_type_struct.
2014-08-29 14:13:40 +02:00
Jonas Kulla 55f1542c76 Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.

This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).

This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla 7f69786c47 MRI-Binding: TilemapVX: 'flags' is called 'passages' in RGSS2 2014-08-16 11:47:06 +02:00
Jonas Kulla 7790bd6c2c Implement RGSS2 Tilemap class (TilemapVX) 2014-08-15 15:20:32 +02:00