Commit Graph

10 Commits

Author SHA1 Message Date
Jonas Kulla 9e63fb6b64 Remove the remaining bits of deprecated GL usage
The drawing is now completely shader based, which makes away
with all usage of the depracted matrix stack. This also allows
us to do things like simple translations and texture coordinate
translation directly instead of doing everything indirectly
through matrices.

Fixed vertex attributes ('vertexPointer()' etc) are also
replaced with user defined attribute arrays.
2013-09-23 07:50:22 +02:00
Jonas Kulla 4620901002 Forgot some EXT functions 2013-09-07 02:42:56 +02:00
Jonas Kulla 6c7d751dbd Remove 'Default' FBO binding (only allow 'Read' and 'Draw')
Also make code more verbose by removing default mode
parameter value to 'FBO::bind'
2013-09-06 14:56:30 +02:00
Jonas Kulla abc927c91d Use EXT version of gl functions 2013-09-06 14:37:28 +02:00
Jonas Kulla a9f400e64a Undef utility macro in header 2013-09-06 13:14:34 +02:00
Jonas Kulla 5ca513fcec Document gl-util types 2013-09-06 12:33:33 +02:00
Jonas Kulla b151a22f6e Rename 'Tex' to 'TEX' for consistency 2013-09-06 12:26:41 +02:00
Jonas Kulla ba3b904f34 Thanks to the ID abstraction, we can use proper overloading now! 2013-09-06 12:22:55 +02:00
Jonas Kulla 55596e9da9 Rename 'RB'(renderbuffer) to 'RBO'(renderbuffer object) 2013-09-06 12:16:24 +02:00
Jonas Kulla ff25887f41 Initial commit 2013-09-01 16:27:21 +02:00