Commit Graph

21 Commits

Author SHA1 Message Date
Jonas Kulla 5c3f4b905a Use fopen with binary mode everywhere (for Windows compat) 2014-11-17 07:18:39 +01:00
Jonas Kulla d223d83cbf Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false".

While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla 48db6fbeda Binding-MRuby: Make stuff work with latest mruby git 2014-07-19 02:22:22 +02:00
Jonas Kulla 711060db8f Spacing / minor fixes 2014-04-14 09:39:23 +02:00
Jonas Kulla a0a27889a3 Merge #8 2014-01-02 00:11:57 +01:00
Jonas Kulla 1bacceddf0 Spacing 2014-01-01 12:59:40 +01:00
Edward Rudd 5b4e512dc6 ulong isn't defined anywhere (maybe on linux it is.. but not standard on OS X) 2013-12-31 16:24:56 -05:00
Jonas Kulla 9759e52b3c Exception: Constructor now takes printf style arguments 2013-12-29 18:05:11 +01:00
Jonas Kulla 2adf8ab265 Transition from QtCore to stdc++ / STL / boost
This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.

The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).

I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.

Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
2013-12-29 13:59:26 +01:00
Jonas Kulla bd63bc9cd2 MRuby-Binding: Make code compile with latest mruby master 2013-12-27 04:36:24 +01:00
Jonas Kulla ef2430e0c3 Sanitize #include statements
The general rule I'm aiming for is to <> include
system wide / installed paths / generally everything
that's outside the git managed source tree (this means
mruby paths too!), and "" include everything else,
ie. local mkxp headers.

The only current exception are the mri headers, which
all have './' at their front as to not clash with
system wide ruby headers. I'm leaving them be for now
until I can come up with a better general solution.
2013-12-04 17:48:37 +01:00
Jonas Kulla 39436ad231 Fix up SDL2 include paths
Using "SDL2/SDL_xxx.h" instead of "SDL_xxx.h" caused
the include paths provided by pkg-config to be ignored,
and headers from a standard include path to be used instead.
2013-10-13 23:21:34 +02:00
Jonas Kulla cb6f73f7df Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Jonas Kulla 6b94dd6bcb Script binding vfuncs should be static 2013-09-28 21:27:11 +02:00
Jonas Kulla 23c5be6fbe Catch errors that could happen when reading Scripts.rxdata 2013-09-10 04:21:41 +02:00
Jonas Kulla 2ddb31016d Add support for compiled ".mrb" scripts
A compiled ".mrb" script can be specified in the Binding config
subgroup with key 'mrbFile='.
If a 'customScript' is specified it still takes priority however.
2013-09-03 11:11:12 +02:00
Jonas Kulla a6ee6bd043 'time_op': print empty string instead of "(null)" 2013-09-02 11:21:06 +02:00
Jonas Kulla ca42db7353 Fix compile error 2013-09-02 11:19:30 +02:00
Jonas Kulla d6df300341 Enhance 'time_op' and remove unused test code
time_op now takes 2 optional arguments:
iterations: block will be run this many times and the average
            time it took will be printed
opName:     tag that is printed before the measured time

Also returns the measured time as float.

I also removed the 'MKXP' module because it was clashing with
the likewise named global const.
2013-09-02 11:15:12 +02:00
Jonas Kulla 88041a2395 Check if RMXP script pack path was read from Game.ini 2013-09-01 16:36:11 +02:00
Jonas Kulla ff25887f41 Initial commit 2013-09-01 16:27:21 +02:00