Commit Graph

16 Commits

Author SHA1 Message Date
Jonas Kulla b380a0ebdd SharedState: Fix asset path priority (rgssad -> "." -> RTPs) 2014-08-22 23:58:14 +02:00
Jonas Kulla b32d6c69cb SharedState: Add RGSS2 default encrypted archive filename 2014-08-16 11:47:07 +02:00
Jonas Kulla 36eea09c7e SharedState: Add RGSS3 default encrypted archive filename 2014-08-16 06:04:02 +02:00
Jonas Kulla 194f70c48c SharedState: Constify most getter methods 2014-08-12 21:41:59 +02:00
Jonas Kulla 18022bf809 quadarray.h: Use size_t for everything (quad) count related 2014-08-12 21:41:59 +02:00
Jonas Kulla 751fdc599e Audio: Add MIDI format playback support
This adds a new dependency with libfuildsynth. MIDI support
is built by default, but can be disabled if not desired.

All RTP songs should work well, but there are known problems
with other files (see README). Also, the pitch shift implementation
is somewhat poor and doesn't match RMXP (at least subjectively).

A soundfont is not included and must be provided by
the user themself.
2014-08-02 06:42:55 +02:00
Jonas Kulla efb2fd2695 GLMeta: Add vertex array object support 2014-07-13 14:05:12 +02:00
Jonas Kulla 1ef6e04520 Font: Overhaul font asset discovery
Previously, any font names requested by RGSS would be translated
directly to filenames by lowercasing and replacing spaces with
underscores (and finally doing some extension substitution).
To make this whole thing work smoother as well as get closer to
how font discovery is done in VX, we now scan the "Fonts/" folder
at startup and index all present font assets by their family name;
now, if an "Open Sans" font is present in "Fonts/", it will be
used regardless of filename.

Font assets with "Regular" style are preferred, but in their
absence, mkxp will make use of any other style it can find for
the respective family. This is not the exact same behavior as
VX, but it should cover 95% of use cases.

Previously, one could substitute fonts via filenames, ie. to
substitute "Arial" with "Open Sans", one would just rename
"OpenSans.ttf" to "arial.ttf" and put it in "Fonts/". With the
above change, this is no longer possible. As an alternative, one
can now explicitly specify font family substitutions via mkxp.conf;
eg. for the above case, one would add

fontSub=Arial>Open Sans

to the configuration file. Multiple such rules can be specified.

In the process, I also added the ability to provide
'Font.(default_)name' with an array of font families to search
for the first existing one instead of a plain string.
This makes the behavior closer to RMXP; however, it doesn't
work 100% the same: when a reference to the 'Font.name' array is
held and additional strings are added to it without re-assignig
the array to 'Font.name', those will be ignored.
2014-04-16 13:37:22 +02:00
Jonas Kulla ce7bf97dd4 FileSystem: Make path caching optional via config
Because Windows has case insensitive paths, this should
be turned on (which it is by default) for maximum
compatibility. Can be turned off as an optimization
(this will speed up startup a little depending on the
number of game assets).
2014-01-01 07:13:35 +01:00
Jonas Kulla 680e407a38 SharedState: Throw exception on errors (and handle them)
First up: throw if chdir(gameFolder) fails.
2013-12-30 01:37:55 +01:00
Jonas Kulla 2adf8ab265 Transition from QtCore to stdc++ / STL / boost
This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.

The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).

I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.

Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
2013-12-29 13:59:26 +01:00
Jonas Kulla 231e38ae8e Replace QVector, QList with std::vector, std::list
An exception is made of TexPool, which will need a
bit more testing before transitioning to std containers.

Also replace 'int' with 'size_t' where it is used only
as an array index.
2013-12-26 20:18:33 +01:00
Jonas Kulla 0035c23641 Shader: Group all shaders in one collective struct
Makes sharedstate.{cpp|h} a lot easier to read, and
adding new shaders a one liner.
2013-12-11 05:22:13 +01:00
Jonas Kulla 765fd55bce Tilemap: Use simple "TexPool" replacement for atlas allocation
Releasing a Tilemap atlas into the pool on every map switch
will blow out tons of smaller textures for very little gain,
as atlas textures are already pretty much impossible to
recycle anywhere but in new Tilemaps.
2013-10-22 06:36:13 +02:00
Jonas Kulla 10b3e04dee Add config entry "allowSymlinks" 2013-10-20 22:38:46 +02:00
Jonas Kulla cb6f73f7df Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Renamed from src/globalstate.cpp (Browse further)