Jonas Kulla
4d97a17c44
TilemapVX: Ensure legs of out-of-view table tiles are drawn
2015-07-21 12:13:25 +02:00
Jonas Kulla
30465691ae
Tilemap: Fix map viewport calculation
...
Calculation was completely off as it didn't take into
account the imposed viewport origin.
All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla
dd7545fcf2
TilemapVX: Clean up the horrible map viewport calculation code
...
Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla
fe6799d00b
TilemapVX: Fix map viewport calculation
2015-07-10 04:58:28 +02:00
Jonas Kulla
fe709b6010
Use vector math
2015-07-10 04:51:29 +02:00
Jonas Kulla
87462fd7b0
Use more explicit vector math via method overloads
2015-02-10 17:04:00 +01:00
Jonas Kulla
60f101f2e6
Tilemap(VX): Factor out common code into tilemap-common.h
...
Renamed flashmap.h to tilemap-common.h as it already contained
shared functions.
2014-11-30 17:46:28 +01:00
Jonas Kulla
a98ad3134b
TilemapVX: Implement flash tiles
2014-10-27 15:52:41 +01:00
Jonas Kulla
520162f36a
Use safe way to get at a vector's data pointer
...
&std::vector<C>[0] is not guaranteed to not throw if the
vector is empty. Better safe than sorry.
2014-10-09 19:02:29 +02:00
Jonas Kulla
9758e660c4
Tilemap/VX: Ensure proxy objects don't outlive their parents
...
Either of these would previously crash (same for VX):
tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)
tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)
Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla
81ac0780f8
Revert Disposable concept back into core
...
Pretty much a revert of
e858bbdcf5
.
We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
Jonas Kulla
ac9b98157e
TilemapVX: Use SimpleShader for unanimated ground layers
...
Also remove some useless member variables.
2014-09-06 22:02:00 +02:00
Jonas Kulla
24ad0990da
TilemapVX: Deal correctly with Graphics.resize_screen
2014-08-22 23:57:12 +02:00
Jonas Kulla
622845a404
TileAtlasVX: Handle table autotiles properly
2014-08-19 19:47:22 +02:00
Jonas Kulla
0c72659025
Remove stale code
2014-08-19 19:47:22 +02:00
Jonas Kulla
062c7267d7
TilemapVX: Fix map viewport not updating on scene geometry change
2014-08-16 11:47:06 +02:00
Jonas Kulla
7790bd6c2c
Implement RGSS2 Tilemap class (TilemapVX)
2014-08-15 15:20:32 +02:00