Commit graph

9 commits

Author SHA1 Message Date
Jonas Kulla
20e46a98dd Plane: Add fallback without GL_REPEAT texture wrapping
This isn't supported under GLES 2.0 for npot textures.
2014-07-17 10:09:58 +02:00
Jonas Kulla
a26c73930d GLMeta: Add framebuffer blitting support 2014-07-16 04:48:40 +02:00
Jonas Kulla
35dbaab0c3 Shader: Use GetShader/Programiv instead of GetObjectParameterivARB
The former are core 2.0 while the latter is part of GL_ARB_shader_objects.
2014-07-14 04:13:15 +02:00
Jonas Kulla
efb2fd2695 GLMeta: Add vertex array object support 2014-07-13 14:05:12 +02:00
Jonas Kulla
b73461721c Add meta path with fallback for EXT_unpack_subimage parameters 2014-07-13 05:51:04 +02:00
Jonas Kulla
843a7bf571 gl-fun.h: Fix KHR_debug function signatures 2014-06-24 23:56:13 +02:00
Jonas Kulla
a4615fb8cc Add copyright notice to gl-fun.{cpp,h} 2014-06-15 07:52:26 +02:00
Jonas Kulla
282d547ad4 Remove Perftimer classes
Performance can still be crudely measured by turning off
the framelimit and observing the FPS count. For everything
else, there's always callgrind / apitrace.
2014-06-13 19:01:15 +02:00
Jonas Kulla
6c481e5eb8 Eliminate GLEW dependency
GL entrypoint resolution is now done manually. This has a couple
immediate benefits, such as not having to retrieve hundreds of
functions pointers that we'll never use. It's also nice to have
an exact overview of all the entrypoints used by mkxp.

This change allows mkxp to run fine with core contexts, not sure
how relevant that is going to be in the future.

What's noteworthy is that  _all_ entrypoints, even the ones core
in 1.1 and guaranteed to be in every libGL, are resolved
dynamically.
This has the added benefit of not having to link directly against
libGL anymore, which also cleans up the output of `ldd` quite
a bit (SDL2 loads most system deps dynamically at runtime).

GL headers are still required at build time.
2014-06-13 18:46:45 +02:00