Jonas Kulla
20e323c699
Config: Parse from command line options on top of config file
...
Any options that are not arrays (ie. RTP paths) specified
as command line options will override entries in mkxp.conf.
The syntax is: --<option>=<value>
2014-01-13 00:06:34 +01:00
Jonas Kulla
b8fc5e25b9
Audio: Make thread names more descriptive
2014-01-07 16:06:50 +01:00
Jonas Kulla
0a53a894dc
Merge branch 'master' of github.com:Ancurio/mkxp
2014-01-07 05:26:05 +01:00
Jonas Kulla
063793c4d9
Turn screenshots (F3) off by default
2014-01-07 05:25:00 +01:00
Jonas Kulla
4c5b21496a
Merge pull request #13 from humble/baseNameFix
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Fix npos comparison check in baseName
2014-01-06 16:33:46 -08:00
Edward Rudd
c60ffa6384
fix npos comparison check in baseName method
2014-01-06 12:45:01 -05:00
Jonas Kulla
953f903149
Spacing
2014-01-05 16:09:00 +01:00
Jonas Kulla
e9cf77dbce
Config: Fix preceeding '/' in deducted game title
...
Also factor out the common code path
2014-01-05 10:31:15 +01:00
Jonas Kulla
19dc83a5d5
Bitmap: Supply image filename on loading error
2014-01-05 10:28:35 +01:00
Jonas Kulla
8ed6de22a4
Input: Return const -20 mouse position when outside window
2014-01-05 01:15:33 +01:00
Edward Rudd
318162a229
fix screen grab crash when in fullscreen
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- read the FBO size NOT the screen size.
2014-01-04 13:52:11 +01:00
Jonas Kulla
56b49acf39
Spacing
2014-01-04 13:50:07 +01:00
Jonas Kulla
43321b8ed7
Coding style fixes
2014-01-04 13:49:32 +01:00
Jonas Kulla
092e6ad948
Typo
2014-01-04 13:48:23 +01:00
Jonas Kulla
d93c1280aa
Font: Open TTF font as late as possible
...
This reduces opened fonts that were never going
to be used anyway.
2014-01-04 13:47:00 +01:00
Jonas Kulla
857693d4a1
Font: Fix 'Font#set_name' not actually changing underlying TTF_Font
2014-01-04 13:00:38 +01:00
Jonas Kulla
78f9272e3d
Typo
2014-01-04 13:00:04 +01:00
Jonas Kulla
c9423164d4
Font: Adhere to spec and set Font.default_name to "MS PGothic"
2014-01-04 12:58:03 +01:00
Jonas Kulla
a8bff666eb
Audio: Don't try to fill and queue null buffer
...
Fixes skipping audio after interrupting and resuming
the program via eg. a debugger.
2014-01-04 12:28:16 +01:00
Jonas Kulla
3daf805350
Table: Serialize actual table dimensions instead of '3'
...
This allows savegames created with mkxp to be read with RMXP.
2014-01-02 03:39:22 +01:00
Jonas Kulla
5f16eef273
EventThread: Properly allocate SDL user event codes
2014-01-02 02:22:10 +01:00
Jonas Kulla
0a336ea315
Spacing
2014-01-02 00:17:31 +01:00
Jonas Kulla
a0a27889a3
Merge #8
2014-01-02 00:11:57 +01:00
Edward Rudd
5b4f0b239c
add config option to set the window icon
2014-01-01 16:52:07 -05:00
Edward Rudd
a740f7754c
add option to choose whether left alt or both alts toggle's fullscreen
2014-01-01 15:56:38 -05:00
Edward Rudd
05668f792a
small tweaks to cmake for linux
2014-01-01 14:54:19 -05:00
Edward Rudd
5c0295e972
use correct macros in ruby code so code compiles in 32bit and 64bit mode
2014-01-01 11:20:42 -05:00
Edward Rudd
1ce4970d62
setup source groups in the cmake to make IDEs more organized
2014-01-01 11:19:31 -05:00
Edward Rudd
c6bd61d2de
code style fixes
2014-01-01 11:01:05 -05:00
Edward Rudd
835ea686c8
make indents consistent in cake.. also put a glaring note that the MRUBY support needs to be finished.
2014-01-01 10:46:33 -05:00
Jonas Kulla
1bacceddf0
Spacing
2014-01-01 12:59:40 +01:00
Jonas Kulla
7a1dd2588d
Bring sample conf up to date with boost changes
2014-01-01 07:14:40 +01:00
Jonas Kulla
ce7bf97dd4
FileSystem: Make path caching optional via config
...
Because Windows has case insensitive paths, this should
be turned on (which it is by default) for maximum
compatibility. Can be turned off as an optimization
(this will speed up startup a little depending on the
number of game assets).
2014-01-01 07:13:35 +01:00
Jonas Kulla
f163c51eed
Try for more consistent indenting
2014-01-01 07:04:41 +01:00
Edward Rudd
a18497ca7b
change to exe dir on startup and add some extra guards around boost program option parsing.
2013-12-31 21:03:53 -05:00
Jonas Kulla
3f08b6b3db
Remove dead code
2014-01-01 02:13:02 +01:00
Edward Rudd
e87bdb8a95
cleaner approach to handling the viewport bug
2013-12-31 19:56:20 -05:00
Edward Rudd
f42539e02b
accept any alt for fullscreen switch
2013-12-31 19:31:29 -05:00
Edward Rudd
1120c60cae
fix viewport resizing on screen resize.
2013-12-31 19:31:14 -05:00
Edward Rudd
f8e8d704b5
use copy construction to pass the config along so the main constructor gets run once.
2013-12-31 17:23:15 -05:00
Edward Rudd
f2bb0b2e79
initialize gameFolder to be SDL_GetBasePath()
2013-12-31 17:19:05 -05:00
Edward Rudd
f106e31c6f
add missed force32 option
2013-12-31 16:36:00 -05:00
Edward Rudd
7aa07630e4
can't sizeof an iVar in a static function
2013-12-31 16:32:12 -05:00
Edward Rudd
02738be4c5
CMake's GLEW finds parent dir.. not GL subdir.
2013-12-31 16:31:58 -05:00
Edward Rudd
af70e8c1ff
correct ScanRow forward declares
2013-12-31 16:31:24 -05:00
Edward Rudd
eacc143ea0
update extension usage..
...
nearly all of the previous required extensions are CORE in OpenGL 2.0
the remaining ones need to have fallback checks for ARB vs EXT vs APPLE
variants..
2013-12-31 16:31:03 -05:00
Edward Rudd
27ae261d0e
don't use base name it's destructive to the incoming string which you shouldn't modify as c_str() is const.
2013-12-31 16:27:28 -05:00
Edward Rudd
a3c9f53335
GLSL 100 doesn't do automatic type conversions.. (int to float)
2013-12-31 16:26:49 -05:00
Edward Rudd
4a817f45e5
wrap not check in parenthesis so the check is done correctly.
2013-12-31 16:26:10 -05:00
Edward Rudd
2572a05e8b
safely print errors by explicitly specifying a format string
2013-12-31 16:25:38 -05:00