Commit Graph

26 Commits

Author SHA1 Message Date
Jonas Kulla 3359451f3a MRI-Binding: Catch exceptions in clone constructors 2013-10-31 10:25:54 +01:00
Jonas Kulla b7a2ba830c MRI-Binding: Bind #initialize_copy for clonable classes
This replaces the previously directly bound #clone
methods, which weren't really the "the Ruby way".
Rubys default Object#clone will call into our #init_copy
methods instead.

Partly incorporates pull request #3 by /cremno.
2013-10-31 10:13:24 +01:00
Jonas Kulla f067e0eff8 MRI-Binding: Reduce number of object allocations
Previously, wrapped instances of mkxp core classes were
stored as RData ivars inside the actual object. This turned
out to be pointless as RData objects themselves are perfectly
valid objects that can carry ivars and have parent classes.
Therefore, the RData objects are now exposed directly to
the user scripts, effectively halving the amount of object
allocations.
2013-10-30 10:06:24 +01:00
cremno 8c45a5b11e follow-up: style adjustments (see GH-2) 2013-10-22 15:24:55 +02:00
cremno 071ad5d961 MRI: changes to mkxp's Marshal::load monkey patch
- force string encoding to UTF-8 only when it's ASCII-8BIT (force only valid UTF-8 strings in future?)

- support original Marshal::load proc (2nd arg)
2013-10-22 13:45:57 +02:00
Jonas Kulla aa786e268d Remove unused code 2013-10-20 21:04:30 +02:00
Jonas Kulla 27341dc95d MRI-Binding: Enforce UTF-8 strings in 'Marshal::load()' via aux proc
We override 'Marshal::load()' via alias and call it with
a custom auxiliary proc in the alias which sets the encoding
of all demarshalled strings to UTF-8. The case where a user
himself provided a proc to 'load()' is not implemented.

This is definitely a better solution than patching the ruby
source tree. Thanks to github.com/cremno for hints and help!
2013-10-20 20:54:56 +02:00
Jonas Kulla 30507d2f6f MRI-Binding: Enforce UTF-8 string encoding 2013-10-19 18:57:34 +02:00
Jonas Kulla d5bc71f7ba MRI-Binding: Add 'System.puts()' for console printing 2013-10-19 15:54:21 +02:00
Jonas Kulla 1759a1b4a9 MRI-Binding: Fix Audio fade functions all fading the BGM 2013-10-17 01:02:09 +02:00
Jonas Kulla 26bc4842c0 MRI-Binding: Catch exceptions in '_load' implementations 2013-10-15 05:12:20 +02:00
Jonas Kulla 39436ad231 Fix up SDL2 include paths
Using "SDL2/SDL_xxx.h" instead of "SDL_xxx.h" caused
the include paths provided by pkg-config to be ignored,
and headers from a standard include path to be used instead.
2013-10-13 23:21:34 +02:00
Jonas Kulla cb6f73f7df Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Jonas Kulla 6fef49f42a Cosmetic fixes 2013-10-08 06:05:06 +02:00
Jonas Kulla a108843069 Add 'System.data_directory()' for save files etc.
Just a small wrapper around SDL2's GetPrefPath()
2013-10-08 06:04:21 +02:00
Jonas Kulla dd25323cdd Ifdef out more RGSS2 functionality 2013-10-06 10:28:03 +02:00
Jonas Kulla ce70b6dc95 Fix a heavy memory corruption in p()/print()
If you free locally allocated ruby objects
you're gonna have a BAAAD time
2013-10-06 10:19:31 +02:00
Jonas Kulla 4ff563725b Make 'rb_get_args()' va_arg passing safer by introducing a termination marker
What can I say. I made a pact with the devil, and paid dearly.
Almost a whole day's worth of debugging, actually. Not again.

If this turns out to be slow we can always optimize the critical
parts (with no variable param count) later, or completely remove it.
2013-09-27 04:49:48 +02:00
Jonas Kulla fe557bca1d Implement "show_cursor" attribute in Graphics module
If false (the default), the system cursor is hidden
inside the game window.
2013-09-24 22:56:25 +02:00
Jonas Kulla e42e6398cb Add FIXME 2013-09-10 04:21:57 +02:00
Jonas Kulla f87f231129 Fix Plane not accepting nil for '#bitmap=' 2013-09-06 15:54:30 +02:00
Jonas Kulla f81e20cc68 Raise exception on too big textures 2013-09-03 15:22:00 +02:00
Jonas Kulla 73812e957e Clean up unused code 2013-09-03 14:39:11 +02:00
Jonas Kulla 57a8f772c8 Remove leftover junk 2013-09-01 16:39:22 +02:00
Jonas Kulla 88041a2395 Check if RMXP script pack path was read from Game.ini 2013-09-01 16:36:11 +02:00
Jonas Kulla ff25887f41 Initial commit 2013-09-01 16:27:21 +02:00