Implement "show_cursor" attribute in Graphics module
If false (the default), the system cursor is hidden inside the game window.
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					 7 changed files with 105 additions and 41 deletions
				
			
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			@ -100,4 +100,4 @@ To alleviate possible porting of heavily Win32API reliant scripts, I have added
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* The `Input.press?` family of functions accepts three additional button constants: `::MOUSELEFT`, `::MOUSEMIDDLE` and `::MOUSERIGHT` for the respective mouse buttons.
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* The `Input` module has two additional functions, `#mouse_x` and `#mouse_y` to query the mouse pointer position relative to the game window.
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* The `Graphics` module has an additional property `fullscreen`, which represents the current fullscreen mode (`true` = fullscreen, `false` = windowed).
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* The `Graphics` module has two additional properties: `fullscreen` represents the current fullscreen mode (`true` = fullscreen, `false` = windowed), `show_cursor` hides the system cursor inside the game window when `false`.
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			@ -81,26 +81,26 @@ RB_METHOD(graphicsFrameReset)
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		return rb_fix_new(value); \
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	}
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#define DEF_GRA_PROP_B(PropName) \
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	RB_METHOD(graphics##Get##PropName) \
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	{ \
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		RB_UNUSED_PARAM; \
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		return rb_bool_new(gState->graphics().get##PropName()); \
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	} \
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	RB_METHOD(graphics##Set##PropName) \
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	{ \
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		RB_UNUSED_PARAM; \
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		bool value; \
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		rb_get_args(argc, argv, "b", &value); \
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		gState->graphics().set##PropName(value); \
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		return rb_bool_new(value); \
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	}
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DEF_GRA_PROP_I(FrameRate)
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DEF_GRA_PROP_I(FrameCount)
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RB_METHOD(graphicsGetFullscreen)
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{
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	RB_UNUSED_PARAM;
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	return rb_bool_new(gState->graphics().getFullscreen());
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}
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RB_METHOD(graphicsSetFullscreen)
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{
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	RB_UNUSED_PARAM;
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	bool mode;
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	rb_get_args(argc, argv, "b", &mode);
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	gState->graphics().setFullscreen(mode);
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	return rb_bool_new(mode);
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}
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DEF_GRA_PROP_B(Fullscreen)
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DEF_GRA_PROP_B(ShowCursor)
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#define INIT_GRA_PROP_BIND(PropName, prop_name_s) \
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{ \
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			@ -121,4 +121,5 @@ void graphicsBindingInit()
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	INIT_GRA_PROP_BIND( FrameCount, "frame_count" );
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	INIT_GRA_PROP_BIND( Fullscreen, "fullscreen"  );
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	INIT_GRA_PROP_BIND( ShowCursor, "show_cursor" );
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}
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			@ -76,28 +76,28 @@ MRB_FUNCTION(graphicsFrameReset)
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		mrb_int value; \
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		mrb_get_args(mrb, "i", &value); \
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		gState->graphics().set##PropName(value); \
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		return mrb_nil_value(); \
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		return mrb_fixnum_value(value); \
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	}
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#define DEF_GRA_PROP_B(PropName) \
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	MRB_FUNCTION(graphics##Get##PropName) \
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	{ \
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		MRB_FUN_UNUSED_PARAM; \
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		return mrb_bool_value(gState->graphics().get##PropName()); \
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	} \
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	MRB_FUNCTION(graphics##Set##PropName) \
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	{ \
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		mrb_bool value; \
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		mrb_get_args(mrb, "b", &value); \
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		gState->graphics().set##PropName(value); \
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		return mrb_bool_value(value); \
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	}
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DEF_GRA_PROP_I(FrameRate)
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DEF_GRA_PROP_I(FrameCount)
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MRB_FUNCTION(graphicsGetFullscreen)
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{
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	MRB_FUN_UNUSED_PARAM;
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	return mrb_bool_value(gState->graphics().getFullscreen());
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}
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MRB_FUNCTION(graphicsSetFullscreen)
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{
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	mrb_bool mode;
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	mrb_get_args(mrb, "b", &mode);
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	gState->graphics().setFullscreen(mode);
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	return mrb_bool_value(mode);
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}
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DEF_GRA_PROP_B(Fullscreen)
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DEF_GRA_PROP_B(ShowCursor)
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#define INIT_GRA_PROP_BIND(PropName, prop_name_s) \
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{ \
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			@ -118,4 +118,5 @@ void graphicsBindingInit(mrb_state *mrb)
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	INIT_GRA_PROP_BIND( FrameCount, "frame_count" );
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	INIT_GRA_PROP_BIND( Fullscreen, "fullscreen"  );
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	INIT_GRA_PROP_BIND( ShowCursor, "show_cursor" );
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}
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			@ -53,11 +53,13 @@ enum
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	REQUEST_TERMINATION,
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	REQUEST_SETFULLSCREEN,
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	REQUEST_WINRESIZE,
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	REQUEST_MESSAGEBOX
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	REQUEST_MESSAGEBOX,
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	REQUEST_SETCURSORVISIBLE
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};
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EventThread::EventThread()
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    : fullscreen(false)
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    : fullscreen(false),
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      showCursor(false)
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{}
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void EventThread::process(RGSSThreadData &rtData)
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			@ -68,6 +70,8 @@ void EventThread::process(RGSSThreadData &rtData)
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	fullscreen = rtData.config.fullscreen;
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	bool cursorInWindow = false;
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	bool terminate = false;
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	SDL_Joystick *js = 0;
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			@ -92,11 +96,28 @@ void EventThread::process(RGSSThreadData &rtData)
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				                           event.window.data2);
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				break;
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			case SDL_WINDOWEVENT_ENTER :
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				cursorInWindow = true;
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				updateCursorState(cursorInWindow);
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				break;
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			case SDL_WINDOWEVENT_LEAVE :
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				cursorInWindow = false;
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				updateCursorState(cursorInWindow);
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				break;
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			case SDL_WINDOWEVENT_CLOSE :
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				terminate = true;
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				break;
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			case SDL_WINDOWEVENT_FOCUS_GAINED :
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				cursorInWindow = true;
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				updateCursorState(cursorInWindow);
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				break;
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			case SDL_WINDOWEVENT_FOCUS_LOST :
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				cursorInWindow = false;
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				updateCursorState(cursorInWindow);
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				resetInputStates();
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				break;
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			}
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			@ -135,6 +156,11 @@ void EventThread::process(RGSSThreadData &rtData)
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			msgBoxDone = true;
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			break;
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		case REQUEST_SETCURSORVISIBLE :
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			showCursor = event.user.code;
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			updateCursorState(cursorInWindow);
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			break;
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		case SDL_KEYUP :
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			keyStates[event.key.keysym.scancode] = false;
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			break;
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			@ -214,6 +240,14 @@ void EventThread::setFullscreen(SDL_Window *win, bool mode)
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	fullscreen = mode;
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}
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void EventThread::updateCursorState(bool inWindow)
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{
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	if (inWindow)
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		SDL_ShowCursor(showCursor ? SDL_TRUE : SDL_FALSE);
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	else
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		SDL_ShowCursor(SDL_TRUE);
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}
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void EventThread::requestTerminate()
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{
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	SDL_Event event;
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			@ -241,6 +275,14 @@ void EventThread::requestWindowResize(int width, int height)
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	SDL_PushEvent(&event);
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}
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void EventThread::requestShowCursor(bool mode)
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{
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	SDL_Event event;
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	event.type = REQUEST_SETCURSORVISIBLE;
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	event.user.code = mode;
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	SDL_PushEvent(&event);
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}
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void EventThread::showMessageBox(const char *body, int flags)
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{
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	msgBoxDone = false;
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			@ -257,7 +299,12 @@ void EventThread::showMessageBox(const char *body, int flags)
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	resetInputStates();
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}
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bool EventThread::getFullscreen()
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bool EventThread::getFullscreen() const
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{
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	return fullscreen;
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}
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bool EventThread::getShowCursor() const
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{
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	return showCursor;
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}
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			@ -69,17 +69,21 @@ public:
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	/* Called from rgss thread */
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	void requestFullscreenMode(bool mode);
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	void requestWindowResize(int width, int height);
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	void requestShowCursor(bool mode);
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	void requestTerminate();
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	bool getFullscreen();
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	bool getFullscreen() const;
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	bool getShowCursor() const;
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	void showMessageBox(const char *body, int flags = 0);
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private:
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	void resetInputStates();
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	void setFullscreen(SDL_Window *, bool mode);
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	void updateCursorState(bool inWindow);
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	bool fullscreen;
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	bool showCursor;
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	volatile bool msgBoxDone;
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};
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			@ -869,6 +869,16 @@ void Graphics::setFullscreen(bool value)
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	p->threadData->ethread->requestFullscreenMode(value);
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}
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bool Graphics::getShowCursor() const
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{
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	return p->threadData->ethread->getShowCursor();
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}
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void Graphics::setShowCursor(bool value)
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{
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	p->threadData->ethread->requestShowCursor(value);
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}
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Scene *Graphics::getScreen() const
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{
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	return &p->screen;
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			@ -59,6 +59,7 @@ public:
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	/* Non-standard extension */
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	DECL_ATTR( Fullscreen, bool )
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	DECL_ATTR( ShowCursor, bool )
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	/* <internal> */
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	Scene *getScreen() const;
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