Core/MRI: Fix handling of Etc/Font properties
The gist of it is that for Etc and Font props, the assignment operator (eg. 'sprite.color=') does not take a reference of the right hand parameter and replaces its previous one with it (this was the old behavior). Rather, it keeps its internal property object and copies the parameter object into it by value. The getter is unchanged; it still returns a reference to the internal property object. s = Sprite.new c = Color.new s.color = c p s.color == c # => true p s.color.object_id == c.object_id # => false (true before) c = s.color p s.color.object_id == c.object_id # => true
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28 changed files with 337 additions and 243 deletions
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@ -870,7 +870,6 @@ DEF_ATTR_SIMPLE(WindowVX, Y, int, p->geo.y)
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DEF_ATTR_RD_SIMPLE(WindowVX, Windowskin, Bitmap*, p->windowskin)
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DEF_ATTR_RD_SIMPLE(WindowVX, Contents, Bitmap*, p->contents)
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DEF_ATTR_RD_SIMPLE(WindowVX, CursorRect, Rect*, p->cursorRect)
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DEF_ATTR_RD_SIMPLE(WindowVX, Active, bool, p->active)
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DEF_ATTR_RD_SIMPLE(WindowVX, ArrowsVisible, bool, p->arrowsVisible)
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DEF_ATTR_RD_SIMPLE(WindowVX, Pause, bool, p->pause)
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@ -884,7 +883,9 @@ DEF_ATTR_RD_SIMPLE(WindowVX, Opacity, int, p->opacity)
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DEF_ATTR_RD_SIMPLE(WindowVX, BackOpacity, int, p->backOpacity)
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DEF_ATTR_RD_SIMPLE(WindowVX, ContentsOpacity, int, p->contentsOpacity)
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DEF_ATTR_RD_SIMPLE(WindowVX, Openness, int, p->openness)
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DEF_ATTR_RD_SIMPLE(WindowVX, Tone, Tone*, p->tone)
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DEF_ATTR_OBJ_VALUE(WindowVX, CursorRect, Rect*, p->cursorRect)
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DEF_ATTR_OBJ_VALUE(WindowVX, Tone, Tone*, p->tone)
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void WindowVX::setWindowskin(Bitmap *value)
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{
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@ -909,16 +910,6 @@ void WindowVX::setContents(Bitmap *value)
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p->ctrlVertDirty = true;
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}
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void WindowVX::setCursorRect(Rect *value)
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{
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if (p->cursorRect == value)
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return;
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p->cursorRect = value;
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p->cursorVertDirty = true;
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p->refreshCursorRectCon();
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}
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void WindowVX::setActive(bool value)
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{
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if (p->active == value)
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@ -1050,12 +1041,12 @@ void WindowVX::setOpenness(int value)
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p->updateBaseQuad();
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}
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void WindowVX::setTone(Tone *value)
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void WindowVX::initDynAttribs()
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{
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if (p->tone == value)
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return;
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p->cursorRect = new Rect;
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p->tone = new Tone;
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p->tone = value;
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p->refreshCursorRectCon();
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p->refreshToneCon();
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}
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