Provide general purpose Quad in GlobalState
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e8a9873125
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@ -254,7 +254,7 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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shader.setSubRect(bltSubRect);
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shader.setOpacity(normOpacity);
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Quad quad;
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Quad &quad = gState->gpQuad();
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quad.setTexPosRect(sourceRect, destRect);
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quad.setColor(Vec4(1, 1, 1, normOpacity));
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@ -303,7 +303,7 @@ void Bitmap::gradientFillRect(const IntRect &rect,
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flush();
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Quad quad;
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Quad &quad = gState->gpQuad();
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if (vertical)
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{
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@ -405,8 +405,9 @@ void Bitmap::hueChange(int hue)
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FloatRect texRect(rect());
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Quad quad;
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Quad &quad = gState->gpQuad();
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quad.setTexPosRect(texRect, texRect);
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quad.setColor(Vec4(1, 1, 1, 1));
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/* Calculate hue parameter */
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hue = wrapRange(hue, 0, 359);
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@ -521,7 +522,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
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Tex::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA);
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Tex::setSmooth(true);
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Quad quad;
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Quad &quad = gState->gpQuad();
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quad.setTexRect(FloatRect(0, 0, txtSurf->w, txtSurf->h));
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quad.setPosRect(posRect);
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SDL_FreeSurface(txtSurf);
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@ -33,6 +33,7 @@
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#include "eventthread.h"
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#include "gl-util.h"
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#include "global-ibo.h"
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#include "quad.h"
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#include "binding.h"
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#include <QFile>
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@ -80,6 +81,8 @@ struct GlobalStatePrivate
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TexFBO gpTexFBO;
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Quad gpQuad;
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unsigned int stampCounter;
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GlobalStatePrivate(RGSSThreadData *threadData)
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@ -180,6 +183,7 @@ GSATT(HueShader&, hueShader)
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GSATT(BltShader&, bltShader)
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GSATT(TexPool&, texPool)
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GSATT(FontPool&, fontPool)
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GSATT(Quad&, gpQuad)
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void GlobalState::setBindingData(void *data)
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{
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@ -33,6 +33,7 @@ struct GlobalIBO;
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struct mrb_state;
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struct SDL_Window;
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struct TexFBO;
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struct Quad;
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class Scene;
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class FileSystem;
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@ -101,6 +102,8 @@ struct GlobalState
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TexFBO &gpTexFBO(int minW, int minH);
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Quad &gpQuad();
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/* Checks EventThread's shutdown request flag and if set,
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* requests the binding to terminate. In this case, this
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* function will most likely not return */
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