Provide general purpose Quad in GlobalState

This commit is contained in:
Jonas Kulla 2013-09-04 19:07:28 +02:00
parent e8a9873125
commit f89cd2d207
3 changed files with 12 additions and 4 deletions

View file

@ -254,7 +254,7 @@ void Bitmap::stretchBlt(const IntRect &destRect,
shader.setSubRect(bltSubRect);
shader.setOpacity(normOpacity);
Quad quad;
Quad &quad = gState->gpQuad();
quad.setTexPosRect(sourceRect, destRect);
quad.setColor(Vec4(1, 1, 1, normOpacity));
@ -303,7 +303,7 @@ void Bitmap::gradientFillRect(const IntRect &rect,
flush();
Quad quad;
Quad &quad = gState->gpQuad();
if (vertical)
{
@ -405,8 +405,9 @@ void Bitmap::hueChange(int hue)
FloatRect texRect(rect());
Quad quad;
Quad &quad = gState->gpQuad();
quad.setTexPosRect(texRect, texRect);
quad.setColor(Vec4(1, 1, 1, 1));
/* Calculate hue parameter */
hue = wrapRange(hue, 0, 359);
@ -521,7 +522,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
Tex::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA);
Tex::setSmooth(true);
Quad quad;
Quad &quad = gState->gpQuad();
quad.setTexRect(FloatRect(0, 0, txtSurf->w, txtSurf->h));
quad.setPosRect(posRect);
SDL_FreeSurface(txtSurf);