Provide general purpose Quad in GlobalState
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					 3 changed files with 12 additions and 4 deletions
				
			
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			@ -254,7 +254,7 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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		shader.setSubRect(bltSubRect);
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		shader.setOpacity(normOpacity);
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		Quad quad;
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		Quad &quad = gState->gpQuad();
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		quad.setTexPosRect(sourceRect, destRect);
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		quad.setColor(Vec4(1, 1, 1, normOpacity));
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			@ -303,7 +303,7 @@ void Bitmap::gradientFillRect(const IntRect &rect,
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	flush();
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	Quad quad;
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	Quad &quad = gState->gpQuad();
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	if (vertical)
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	{
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			@ -405,8 +405,9 @@ void Bitmap::hueChange(int hue)
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	FloatRect texRect(rect());
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	Quad quad;
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	Quad &quad = gState->gpQuad();
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	quad.setTexPosRect(texRect, texRect);
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	quad.setColor(Vec4(1, 1, 1, 1));
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	/* Calculate hue parameter */
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	hue = wrapRange(hue, 0, 359);
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			@ -521,7 +522,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
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	Tex::uploadSubImage(0, 0, txtSurf->w, txtSurf->h, txtSurf->pixels, GL_BGRA);
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	Tex::setSmooth(true);
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	Quad quad;
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	Quad &quad = gState->gpQuad();
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	quad.setTexRect(FloatRect(0, 0, txtSurf->w, txtSurf->h));
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	quad.setPosRect(posRect);
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	SDL_FreeSurface(txtSurf);
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			@ -33,6 +33,7 @@
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#include "eventthread.h"
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#include "gl-util.h"
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#include "global-ibo.h"
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#include "quad.h"
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#include "binding.h"
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#include <QFile>
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			@ -80,6 +81,8 @@ struct GlobalStatePrivate
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	TexFBO gpTexFBO;
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	Quad gpQuad;
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	unsigned int stampCounter;
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	GlobalStatePrivate(RGSSThreadData *threadData)
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			@ -180,6 +183,7 @@ GSATT(HueShader&, hueShader)
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GSATT(BltShader&, bltShader)
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GSATT(TexPool&, texPool)
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GSATT(FontPool&, fontPool)
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GSATT(Quad&, gpQuad)
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void GlobalState::setBindingData(void *data)
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{
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			@ -33,6 +33,7 @@ struct GlobalIBO;
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struct mrb_state;
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struct SDL_Window;
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struct TexFBO;
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struct Quad;
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class Scene;
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class FileSystem;
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			@ -101,6 +102,8 @@ struct GlobalState
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	TexFBO &gpTexFBO(int minW, int minH);
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	Quad &gpQuad();
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	/* Checks EventThread's shutdown request flag and if set,
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	 * requests the binding to terminate. In this case, this
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	 * function will most likely not return */
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