Config: Add integer scaling options
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@ -150,6 +150,30 @@
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# maxTextureSize=0
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# Scale up the game screen by an integer amount,
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# as large as the current window size allows, before
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# doing any last additional scalings to fill part or
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# all of the remaining window space (or none at all
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# if lastMileScaling is disabled).
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# If fixedAspectRatio is disabled, the integer scale
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# factors in horizontal and vertical direction can differ
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# depending on how much space is available, otherwise
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# they are forced to the smaller of the two.
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# (default: disabled)
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#
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# integerScaling.active = false
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# When integer scaling is enabled, this option controls
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# whether the scaled game screen is further scaled
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# (with linear interpolation when smoothScaling is enabled)
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# to fill the rest of the game window.
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# Note that this option still respects fixedAspectRatio.
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# (default: enabled)
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#
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# integerScaling.lastMileScaling = true
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# Set the base path of the game to '/path/to/game'
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# (default: executable directory)
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#
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@ -170,6 +170,8 @@ void Config::read(int argc, char *argv[])
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PO_DESC(subImageFix, bool, false) \
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PO_DESC(enableBlitting, bool, true) \
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PO_DESC(maxTextureSize, int, 0) \
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PO_DESC(integerScaling.active, bool, false) \
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PO_DESC(integerScaling.lastMileScaling, bool, true) \
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PO_DESC(gameFolder, std::string, ".") \
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PO_DESC(anyAltToggleFS, bool, false) \
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PO_DESC(enableReset, bool, true) \
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@ -59,6 +59,12 @@ struct Config
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bool enableBlitting;
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int maxTextureSize;
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struct
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{
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bool active;
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bool lastMileScaling;
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} integerScaling;
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std::string gameFolder;
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bool anyAltToggleFS;
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bool enableReset;
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