Add config option "fixedFramerate"
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					 4 changed files with 12 additions and 0 deletions
				
			
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			@ -37,6 +37,7 @@ Config::Config()
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      vsync(false),
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      defScreenW(640),
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      defScreenH(480),
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      fixedFramerate(0),
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      solidFonts(false),
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      gameFolder(".")
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{}
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			@ -55,6 +56,7 @@ void Config::read()
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	READ_VAL(vsync, Bool);
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	READ_VAL(defScreenW, Int);
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	READ_VAL(defScreenH, Int);
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	READ_VAL(fixedFramerate, Int);
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	READ_VAL(solidFonts,  Bool);
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	READ_VAL(gameFolder, ByteArray);
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	READ_VAL(customScript, ByteArray);
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			@ -40,6 +40,8 @@ struct Config
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	int defScreenW;
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	int defScreenH;
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	int fixedFramerate;
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	bool solidFonts;
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	QByteArray gameFolder;
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			@ -451,6 +451,9 @@ Graphics::Graphics(RGSSThreadData *data)
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{
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	p = new GraphicsPrivate;
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	p->threadData = data;
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	if (data->config.fixedFramerate > 0)
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		p->fpsLimiter.setDesiredFPS(data->config.fixedFramerate);
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}
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Graphics::~Graphics()
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			@ -580,6 +583,10 @@ DEF_ATTR_SIMPLE(Graphics, FrameCount, int, p->frameCount)
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void Graphics::setFrameRate(int value)
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{
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	p->frameRate = clamp(value, 10, 120);
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	if (p->threadData->config.fixedFramerate > 0)
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		return;
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	p->fpsLimiter.setDesiredFPS(p->frameRate);
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}
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