Cosmetic changes
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@ -162,7 +162,7 @@ int build(const IntRect &sourceRect,
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}
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}
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static void buildFrameInt(const IntRect &rect,
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static void buildFrameInt(const IntRect &rect,
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FloatRect *quadRects /* 9 big */)
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FloatRect quadRects[9])
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{
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{
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int w = rect.w; int h = rect.h;
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int w = rect.w; int h = rect.h;
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int x1 = rect.x; int x2 = x1 + w;
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int x1 = rect.x; int x2 = x1 + w;
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@ -186,7 +186,7 @@ static void buildFrameInt(const IntRect &rect,
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}
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}
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int buildFrameSource(const IntRect &rect,
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int buildFrameSource(const IntRect &rect,
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Vertex *vert /* 36 big */)
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Vertex vert[36])
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{
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{
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FloatRect quadRects[9];
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FloatRect quadRects[9];
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@ -199,7 +199,7 @@ int buildFrameSource(const IntRect &rect,
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}
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}
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int buildFrame(const IntRect &rect,
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int buildFrame(const IntRect &rect,
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Vertex *vert /* 36 big */)
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Vertex vert[36])
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{
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{
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FloatRect quadRects[9];
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FloatRect quadRects[9];
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@ -58,10 +58,10 @@ namespace TileQuads
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/* Build a quad "frame" (see Window cursor_rect) */
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/* Build a quad "frame" (see Window cursor_rect) */
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int buildFrame(const IntRect &rect,
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int buildFrame(const IntRect &rect,
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Vertex *vert /* 36 big */);
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Vertex vert[36]);
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int buildFrameSource(const IntRect &rect,
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int buildFrameSource(const IntRect &rect,
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Vertex *vert /* 36 big */);
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Vertex vert[36]);
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}
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}
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#endif // TILEQUAD_H
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#endif // TILEQUAD_H
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