Try for more consistent indenting

This commit is contained in:
Jonas Kulla 2014-01-01 07:04:41 +01:00
parent 3f08b6b3db
commit f163c51eed
1 changed files with 15 additions and 14 deletions

View File

@ -146,20 +146,21 @@ SOURCES += \
src/perftimer.cpp \ src/perftimer.cpp \
src/sharedstate.cpp src/sharedstate.cpp
EMBED = shader/transSimple.frag \ EMBED = \
shader/trans.frag \ shader/transSimple.frag \
shader/hue.frag \ shader/trans.frag \
shader/sprite.frag \ shader/hue.frag \
shader/plane.frag \ shader/sprite.frag \
shader/bitmapBlit.frag \ shader/plane.frag \
shader/simple.frag \ shader/bitmapBlit.frag \
shader/simpleColor.frag \ shader/simple.frag \
shader/simpleAlpha.frag \ shader/simpleColor.frag \
shader/flashMap.frag \ shader/simpleAlpha.frag \
shader/simple.vert \ shader/flashMap.frag \
shader/simpleColor.vert \ shader/simple.vert \
shader/sprite.vert \ shader/simpleColor.vert \
assets/liberation.ttf shader/sprite.vert \
assets/liberation.ttf
RGSS2 { RGSS2 {
EMBED += \ EMBED += \