WindowVX: Remove faulty cursor rect positioning logic
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@ -761,8 +761,8 @@ struct WindowVXPrivate
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if (drawCursor)
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{
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Vec2i contTrans = pad.pos();
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contTrans.x += std::abs(-contentsOff.x) + cursorRect->x;
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contTrans.y += std::abs(-contentsOff.y) + cursorRect->y;
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contTrans.x += -contentsOff.x + cursorRect->x;
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contTrans.y += -contentsOff.y + cursorRect->y;
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shader.setTranslation(contTrans);
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TEX::setSmooth(true);
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