WindowVX: Remove faulty cursor rect positioning logic

This commit is contained in:
Jonas Kulla 2014-08-15 23:46:26 +02:00
parent 3277663944
commit f036e83a2d
1 changed files with 2 additions and 2 deletions

View File

@ -761,8 +761,8 @@ struct WindowVXPrivate
if (drawCursor) if (drawCursor)
{ {
Vec2i contTrans = pad.pos(); Vec2i contTrans = pad.pos();
contTrans.x += std::abs(-contentsOff.x) + cursorRect->x; contTrans.x += -contentsOff.x + cursorRect->x;
contTrans.y += std::abs(-contentsOff.y) + cursorRect->y; contTrans.y += -contentsOff.y + cursorRect->y;
shader.setTranslation(contTrans); shader.setTranslation(contTrans);
TEX::setSmooth(true); TEX::setSmooth(true);