Call glReleaseShaderCompiler on GLES
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3 changed files with 16 additions and 0 deletions
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@ -111,6 +111,10 @@ struct SharedStatePrivate
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fontState(threadData->config),
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stampCounter(0)
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{
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/* Shaders have been compiled in ShaderSet's constructor */
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if (gl.ReleaseShaderCompiler)
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gl.ReleaseShaderCompiler();
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// FIXME find out correct archive filename
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std::string archPath = defGameArchive();
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