Graphics: Expose "fixed_aspect_ratio" as attribute
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@ -202,6 +202,8 @@ DEF_GRA_PROP_I(Brightness)
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DEF_GRA_PROP_B(Fullscreen)
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DEF_GRA_PROP_B(Fullscreen)
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DEF_GRA_PROP_B(ShowCursor)
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DEF_GRA_PROP_B(ShowCursor)
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DEF_GRA_PROP_B(FixedAspectRatio)
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#define INIT_GRA_PROP_BIND(PropName, prop_name_s) \
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#define INIT_GRA_PROP_BIND(PropName, prop_name_s) \
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{ \
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{ \
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_rb_define_module_function(module, prop_name_s, graphics##Get##PropName); \
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_rb_define_module_function(module, prop_name_s, graphics##Get##PropName); \
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@ -222,6 +224,8 @@ void graphicsBindingInit()
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INIT_GRA_PROP_BIND( FrameRate, "frame_rate" );
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INIT_GRA_PROP_BIND( FrameRate, "frame_rate" );
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INIT_GRA_PROP_BIND( FrameCount, "frame_count" );
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INIT_GRA_PROP_BIND( FrameCount, "frame_count" );
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INIT_GRA_PROP_BIND( FixedAspectRatio, "fixed_aspect_ratio" );
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if (rgssVer >= 2)
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if (rgssVer >= 2)
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{
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{
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_rb_define_module_function(module, "width", graphicsWidth);
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_rb_define_module_function(module, "width", graphicsWidth);
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@ -1024,6 +1024,20 @@ void Graphics::setShowCursor(bool value)
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p->threadData->ethread->requestShowCursor(value);
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p->threadData->ethread->requestShowCursor(value);
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}
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}
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bool Graphics::getFixedAspectRatio() const
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{
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// It's a bit hacky to expose config values as a Graphics
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// attribute, but there's really no point in state duplication
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return shState->config().fixedAspectRatio;
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}
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void Graphics::setFixedAspectRatio(bool value)
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{
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shState->config().fixedAspectRatio = value;
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p->recalculateScreenSize(p->threadData);
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p->updateScreenResoRatio(p->threadData);
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}
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Scene *Graphics::getScreen() const
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Scene *Graphics::getScreen() const
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{
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{
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return &p->screen;
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return &p->screen;
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@ -62,6 +62,8 @@ public:
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DECL_ATTR( Fullscreen, bool )
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DECL_ATTR( Fullscreen, bool )
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DECL_ATTR( ShowCursor, bool )
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DECL_ATTR( ShowCursor, bool )
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DECL_ATTR( FixedAspectRatio, bool )
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/* <internal> */
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/* <internal> */
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Scene *getScreen() const;
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Scene *getScreen() const;
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/* Repaint screen with static image until exitCond
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/* Repaint screen with static image until exitCond
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