Input: Expose mouse X1 and X2 buttons
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@ -156,7 +156,9 @@ static buttonCodes[] =
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{ "MOUSELEFT", Input::MouseLeft },
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{ "MOUSEMIDDLE", Input::MouseMiddle },
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{ "MOUSERIGHT", Input::MouseRight }
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{ "MOUSERIGHT", Input::MouseRight },
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{ "MOUSEX1", Input::MouseX1 },
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{ "MOUSEX2", Input::MouseX2 }
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};
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static elementsN(buttonCodes);
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@ -19,6 +19,10 @@ returns: Integer
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Returns the cumulative amount of scroll events (negative if down, positive if up) inbetween the current and last `Input.update` call.
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## Input::MOUSEX1 / ::MOUSEX2
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These two constants representing two extra mouse buttons can be passed to the familiar #press?/#trigger?/#repeat? functions.
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## MKXP.data_directory()
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returns: String
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@ -34,7 +34,7 @@
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#include <string.h>
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#include <assert.h>
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#define BUTTON_CODE_COUNT 24
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#define BUTTON_CODE_COUNT 26
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struct ButtonState
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{
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@ -237,7 +237,7 @@ static const int mapToIndex[] =
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0,
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16, 17, 18, 19, 20,
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0, 0, 0, 0, 0, 0, 0, 0,
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21, 22, 23
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21, 22, 23, 24, 25
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};
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static elementsN(mapToIndex);
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@ -465,12 +465,14 @@ struct InputPrivate
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void initMsBindings()
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{
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msBindings.resize(3);
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msBindings.resize(5);
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size_t i = 0;
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msBindings[i++] = MsBinding(SDL_BUTTON_LEFT, Input::MouseLeft);
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msBindings[i++] = MsBinding(SDL_BUTTON_MIDDLE, Input::MouseMiddle);
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msBindings[i++] = MsBinding(SDL_BUTTON_RIGHT, Input::MouseRight);
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msBindings[i++] = MsBinding(SDL_BUTTON_X1, Input::MouseX1);
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msBindings[i++] = MsBinding(SDL_BUTTON_X2, Input::MouseX2);
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}
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void pollBindings(Input::ButtonCode &repeatCand)
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@ -43,7 +43,8 @@ public:
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F5 = 25, F6 = 26, F7 = 27, F8 = 28, F9 = 29,
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/* Non-standard extensions */
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MouseLeft = 38, MouseMiddle = 39, MouseRight = 40
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MouseLeft = 38, MouseMiddle = 39, MouseRight = 40,
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MouseX1 = 41, MouseX2 = 42
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};
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void update();
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