Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false". While at it, also replace the flakey volatile bool flags with proper atomics.
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					 23 changed files with 343 additions and 60 deletions
				
			
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			@ -174,6 +174,15 @@ RB_METHOD(graphicsResizeScreen)
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	return Qnil;
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}
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RB_METHOD(graphicsReset)
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{
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	RB_UNUSED_PARAM;
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	shState->graphics().reset();
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	return Qnil;
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}
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DEF_GRA_PROP_I(FrameRate)
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DEF_GRA_PROP_I(FrameCount)
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DEF_GRA_PROP_I(Brightness)
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			@ -196,6 +205,8 @@ void graphicsBindingInit()
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	_rb_define_module_function(module, "transition", graphicsTransition);
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	_rb_define_module_function(module, "frame_reset", graphicsFrameReset);
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	_rb_define_module_function(module, "__reset__", graphicsReset);
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	INIT_GRA_PROP_BIND( FrameRate,  "frame_rate"  );
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	INIT_GRA_PROP_BIND( FrameCount, "frame_count" );
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