Merge branch 'master' of /home/Ancurio/programming/C++/mkxp

Conflicts:
	src/config.h
This commit is contained in:
Jonas Kulla 2015-02-21 02:13:40 +01:00
commit d07309c8f9
85 changed files with 4901 additions and 3428 deletions

View file

@ -52,6 +52,8 @@
"Operation not supported for mega surfaces"); \
}
#define OUTLINE_SIZE 1
/* Normalize (= ensure width and
* height are positive) */
static IntRect normalizedRect(const IntRect &rect)
@ -248,9 +250,10 @@ struct BitmapPrivate
Bitmap::Bitmap(const char *filename)
{
SDL_RWops ops;
const char *extension;
shState->fileSystem().openRead(ops, filename, FileSystem::Image, false, &extension);
SDL_Surface *imgSurf = IMG_LoadTyped_RW(&ops, 1, extension);
char ext[8];
shState->fileSystem().openRead(ops, filename, false, ext, sizeof(ext));
SDL_Surface *imgSurf = IMG_LoadTyped_RW(&ops, 1, ext);
if (!imgSurf)
throw Exception(Exception::SDLError, "Error loading image '%s': %s",
@ -317,6 +320,7 @@ Bitmap::Bitmap(const char *filename)
/* Mega surface */
p = new BitmapPrivate(this);
p->megaSurface = imgSurf;
SDL_SetSurfaceBlendMode(p->megaSurface, SDL_BLENDMODE_NONE);
}
else if (isCrop)
{
@ -487,14 +491,46 @@ void Bitmap::stretchBlt(const IntRect &destRect,
if (opacity == 0)
return;
if (source.megaSurface())
SDL_Surface *srcSurf = source.megaSurface();
if (srcSurf && shState->config().subImageFix)
{
/* Blit from software surface, for broken GL drivers */
Vec2i gpTexSize;
shState->ensureTexSize(sourceRect.w, sourceRect.h, gpTexSize);
shState->bindTex();
GLMeta::subRectImageUpload(srcSurf->w, sourceRect.x, sourceRect.y, 0, 0,
sourceRect.w, sourceRect.h, srcSurf, GL_RGBA);
GLMeta::subRectImageEnd();
SimpleShader &shader = shState->shaders().simple;
shader.bind();
shader.setTranslation(Vec2i());
shader.setTexSize(gpTexSize);
p->pushSetViewport(shader);
p->bindFBO();
Quad &quad = shState->gpQuad();
quad.setTexRect(FloatRect(0, 0, sourceRect.w, sourceRect.h));
quad.setPosRect(destRect);
p->blitQuad(quad);
p->popViewport();
p->addTaintedArea(destRect);
p->onModified();
return;
}
else if (srcSurf)
{
/* Blit from software surface */
/* Don't do transparent blits for now */
if (opacity < 255)
source.ensureNonMega();
SDL_Surface *srcSurf = source.megaSurface();
SDL_Rect srcRect = sourceRect;
SDL_Rect dstRect = destRect;
SDL_Rect btmRect = { 0, 0, width(), height() };
@ -510,26 +546,25 @@ void Bitmap::stretchBlt(const IntRect &destRect,
SDL_Surface *blitTemp =
SDL_CreateRGBSurface(0, destRect.w, destRect.h, bpp, rMask, gMask, bMask, aMask);
// FXIME: This is supposed to be a scaled blit, put SDL2 for some reason
// makes the source surface unusable after BlitScaled() is called. Investigate!
SDL_BlitSurface(srcSurf, &srcRect, blitTemp, 0);
SDL_BlitScaled(srcSurf, &srcRect, blitTemp, 0);
TEX::bind(p->gl.tex);
if (bltRect.w == dstRect.w && bltRect.h == dstRect.h)
{
/* Dest rectangle lies within bounding box */
TEX::uploadSubImage(destRect.x, destRect.y,
destRect.w, destRect.h,
blitTemp->pixels, GL_RGBA);
}
else
{
/* Clipped blit */
GLMeta::subRectImageUpload(blitTemp->w, bltRect.x - dstRect.x, bltRect.y - dstRect.y,
bltRect.x, bltRect.y, bltRect.w, bltRect.h, blitTemp, GL_RGBA);
GLMeta::subRectImageEnd();
}
SDL_FreeSurface(blitTemp);
p->onModified();
@ -581,7 +616,6 @@ void Bitmap::stretchBlt(const IntRect &destRect,
}
p->addTaintedArea(destRect);
p->onModified();
}
@ -1057,6 +1091,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
TTF_Font *font = p->font->getSdlFont();
const Color &fontColor = p->font->getColor();
const Color &outColor = p->font->getOutColor();
SDL_Color c = fontColor.toSDLColor();
c.a = 255;
@ -1072,11 +1107,34 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
p->ensureFormat(txtSurf, SDL_PIXELFORMAT_ABGR8888);
// While real outlining is not yet here, use shadow
// as a replacement to at least make text legible
if (p->font->getShadow() || p->font->getOutline())
if (p->font->getShadow())
applyShadow(txtSurf, *p->format, c);
/* outline using TTF_Outline and blending it together with SDL_BlitSurface
* FIXME: outline is forced to have the same opacity as the font color */
if (p->font->getOutline())
{
SDL_Color co = outColor.toSDLColor();
co.a = 255;
SDL_Surface *outline;
/* set the next font render to render the outline */
TTF_SetFontOutline(font, OUTLINE_SIZE);
if (shState->rtData().config.solidFonts)
outline = TTF_RenderUTF8_Solid(font, str, co);
else
outline = TTF_RenderUTF8_Blended(font, str, co);
p->ensureFormat(outline, SDL_PIXELFORMAT_ABGR8888);
SDL_Rect outRect = {OUTLINE_SIZE, OUTLINE_SIZE, txtSurf->w, txtSurf->h};
SDL_SetSurfaceBlendMode(txtSurf, SDL_BLENDMODE_BLEND);
SDL_BlitSurface(txtSurf, NULL, outline, &outRect);
SDL_FreeSurface(txtSurf);
txtSurf = outline;
/* reset outline to 0 */
TTF_SetFontOutline(font, 0);
}
int alignX = rect.x;
switch (align)
@ -1113,7 +1171,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
if (fastBlit)
{
if (squeeze == 1.0)
if (squeeze == 1.0 && !shState->config().subImageFix)
{
/* Even faster: upload directly to bitmap texture.
* We have to make sure the posRect lies within the texture