Minor code style fix
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@ -585,7 +585,7 @@ void Bitmap::radialBlur(int angle, int divisions)
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p->pushSetViewport(shader);
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for (int i = 0; i < divisions; i++)
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for (int i = 0; i < divisions; ++i)
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{
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trans.setRotation(baseAngle + i*angleStep);
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shader.setMatrix(trans.getMatrix());
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