Input: Fix keyboard bindings (RGSS1 and 2 differ), add numpad enter -> C binding
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@ -196,20 +196,29 @@ static const KbBindingData defaultKbBindings[] =
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{
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{
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{ SDL_SCANCODE_SPACE, Input::C },
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{ SDL_SCANCODE_SPACE, Input::C },
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{ SDL_SCANCODE_RETURN, Input::C },
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{ SDL_SCANCODE_RETURN, Input::C },
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{ SDL_SCANCODE_KP_ENTER, Input::C }, /* Treated as alias of RETURN */
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{ SDL_SCANCODE_ESCAPE, Input::B },
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{ SDL_SCANCODE_ESCAPE, Input::B },
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{ SDL_SCANCODE_KP_0, Input::B },
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{ SDL_SCANCODE_KP_0, Input::B },
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{ SDL_SCANCODE_LSHIFT, Input::A },
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{ SDL_SCANCODE_LSHIFT, Input::A },
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{ SDL_SCANCODE_RSHIFT, Input::A },
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{ SDL_SCANCODE_RSHIFT, Input::A },
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{ SDL_SCANCODE_Z, Input::A },
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{ SDL_SCANCODE_X, Input::B },
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{ SDL_SCANCODE_X, Input::B },
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{ SDL_SCANCODE_C, Input::C },
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{ SDL_SCANCODE_V, Input::None },
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{ SDL_SCANCODE_B, Input::None },
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{ SDL_SCANCODE_B, Input::None },
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{ SDL_SCANCODE_A, Input::X },
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{ SDL_SCANCODE_S, Input::Y },
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{ SDL_SCANCODE_D, Input::Z },
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{ SDL_SCANCODE_D, Input::Z },
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{ SDL_SCANCODE_Q, Input::L },
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{ SDL_SCANCODE_Q, Input::L },
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{ SDL_SCANCODE_W, Input::R }
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{ SDL_SCANCODE_W, Input::R },
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#if RGSS_VER == 1
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{ SDL_SCANCODE_Z, Input::A },
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{ SDL_SCANCODE_C, Input::C },
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{ SDL_SCANCODE_V, Input::Z },
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{ SDL_SCANCODE_A, Input::Y },
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{ SDL_SCANCODE_S, Input::X }
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#else
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{ SDL_SCANCODE_Z, Input::C },
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{ SDL_SCANCODE_C, Input::None },
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{ SDL_SCANCODE_V, Input::None },
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{ SDL_SCANCODE_A, Input::X },
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{ SDL_SCANCODE_S, Input::Y }
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#endif
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};
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};
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static elementsN(defaultKbBindings);
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static elementsN(defaultKbBindings);
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