Graphics: Use proper resizing function for TEXFBOs

Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
This commit is contained in:
Jonas Kulla 2017-05-11 12:20:08 +02:00
parent 006f701fec
commit cab453ac3a
1 changed files with 5 additions and 10 deletions

View File

@ -92,11 +92,9 @@ struct PingPong
{
screenW = width;
screenH = height;
for (int i = 0; i < 2; ++i)
{
TEX::bind(rt[i].tex);
TEX::allocEmpty(width, height);
}
TEXFBO::allocEmpty(rt[i], width, height);
}
void startRender()
@ -946,16 +944,13 @@ void Graphics::resizeScreen(int width, int height)
p->screen.setResolution(width, height);
TEX::bind(p->frozenScene.tex);
TEX::allocEmpty(width, height);
TEX::bind(p->currentScene.tex);
TEX::allocEmpty(width, height);
TEXFBO::allocEmpty(p->frozenScene, width, height);
TEXFBO::allocEmpty(p->currentScene, width, height);
FloatRect screenRect(0, 0, width, height);
p->screenQuad.setTexPosRect(screenRect, screenRect);
TEX::bind(p->transBuffer.tex);
TEX::allocEmpty(width, height);
TEXFBO::allocEmpty(p->transBuffer, width, height);
shState->eThread().requestWindowResize(width, height);
}