Wrap IBO index type into one definition

Makes it easier to switch between types (eg. 32 -> 16 bit).
This commit is contained in:
Jonas Kulla 2014-07-11 02:09:53 +02:00
parent 295e0e5b15
commit caae9c5689
4 changed files with 18 additions and 11 deletions

View file

@ -176,7 +176,7 @@ struct Quad
}
VAO::bind(vao);
gl.DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
gl.DrawElements(GL_TRIANGLES, 6, _GL_INDEX_TYPE, 0);
VAO::unbind();
}
};