Pass value object attributes by reference (instead of pointer)
This underlines that no reference inside the setter is taken, and that these attributes are non-nullable. Also removes a couple of superfluous attribute macros.
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29 changed files with 92 additions and 110 deletions
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@ -882,6 +882,8 @@ bool WindowVX::isClosed() const
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DEF_ATTR_SIMPLE(WindowVX, X, int, p->geo.x)
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DEF_ATTR_SIMPLE(WindowVX, Y, int, p->geo.y)
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DEF_ATTR_SIMPLE(WindowVX, CursorRect, Rect&, *p->cursorRect)
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DEF_ATTR_SIMPLE(WindowVX, Tone, Tone&, *p->tone)
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DEF_ATTR_RD_SIMPLE(WindowVX, Windowskin, Bitmap*, p->windowskin)
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DEF_ATTR_RD_SIMPLE(WindowVX, Contents, Bitmap*, p->contents)
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@ -899,9 +901,6 @@ DEF_ATTR_RD_SIMPLE(WindowVX, BackOpacity, int, p->backOpacity)
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DEF_ATTR_RD_SIMPLE(WindowVX, ContentsOpacity, int, p->contentsOpacity)
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DEF_ATTR_RD_SIMPLE(WindowVX, Openness, int, p->openness)
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DEF_ATTR_OBJ_VALUE(WindowVX, CursorRect, Rect*, p->cursorRect)
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DEF_ATTR_OBJ_VALUE(WindowVX, Tone, Tone*, p->tone)
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void WindowVX::setWindowskin(Bitmap *value)
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{
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guardDisposed();
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