code style fixes
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					 3 changed files with 55 additions and 55 deletions
				
			
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			@ -83,7 +83,8 @@ void Config::read()
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	po::variables_map vm;
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	if (confFile) {
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	if (confFile)
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	{
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		GUARD_ALL( po::store(po::parse_config_file(confFile, podesc, true), vm); )
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		po::notify(vm);
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	}
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			@ -107,7 +108,8 @@ void Config::readGameINI()
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	if (!customScript.empty())
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	{
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		size_t pos = customScript.find_last_of("/\\");
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		if (pos == customScript.npos) pos = 0;
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		if (pos == customScript.npos)
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			pos = 0;
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		game.title = customScript.substr(pos);
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		return;
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			@ -135,9 +137,11 @@ void Config::readGameINI()
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	strReplace(game.scripts, '\\', '/');
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	if (game.title.empty()) {
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	if (game.title.empty())
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	{
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		size_t pos = gameFolder.find_last_of("/\\");
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		if (pos == gameFolder.npos) pos = 0;
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		if (pos == gameFolder.npos)
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			pos = 0;
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		game.title = gameFolder.substr(pos);
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	}
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}
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			@ -204,8 +204,8 @@ namespace FBO
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		};
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		glBlitFramebuffer(srcX, srcY, srcX+srcW, srcY+srcH,
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						  dstX, dstY, dstX+dstW, dstY+dstH,
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						  GL_COLOR_BUFFER_BIT, modes[mode]);
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		                  dstX, dstY, dstX+dstW, dstY+dstH,
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		                  GL_COLOR_BUFFER_BIT, modes[mode]);
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	}
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	inline void blit(int srcX, int srcY,
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										92
									
								
								src/main.cpp
									
										
									
									
									
								
							
							
						
						
									
										92
									
								
								src/main.cpp
									
										
									
									
									
								
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			@ -37,12 +37,7 @@
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#include "binding.h"
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static const char *reqExt[] =
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{
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	// Everything we are using is CORE in OpenGL 2.0 except FBOs and VAOs which we'll handle in a special function
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	0
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};
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#include <unistd.h>
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static void
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rgssThreadError(RGSSThreadData *rtData, const std::string &msg)
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			@ -70,44 +65,54 @@ printGLInfo()
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static bool
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setupOptionalGLExtensions(RGSSThreadData* threadData)
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{
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	if (!GLEW_ARB_framebuffer_object) {
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		if (!GLEW_EXT_framebuffer_object && !GLEW_EXT_framebuffer_blit) {
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	if (!GLEW_ARB_framebuffer_object)
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	{
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		if (!GLEW_EXT_framebuffer_object && !GLEW_EXT_framebuffer_blit)
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		{
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			rgssThreadError(threadData, "GL extensions \"GL_ARB_framebuffer_object\" or compatible extensiosns GL_EXT_framebuffer_object and GL_EXT_framebuffer_blit are not present");
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			return false;
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		} else {
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			// setup compat
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			// From EXT_framebuffer_object
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			glGenRenderbuffers      = glGenRenderbuffersEXT;
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			glDeleteRenderbuffers   = glDeleteRenderbuffersEXT;
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			glBindRenderbuffer      = glBindRenderbufferEXT;
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			glRenderbufferStorage   = glRenderbufferStorageEXT;
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		}
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		else
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		{
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			/* setup compat */
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			/* From EXT_framebuffer_object */
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			glGenRenderbuffers        = glGenRenderbuffersEXT;
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			glDeleteRenderbuffers     = glDeleteRenderbuffersEXT;
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			glBindRenderbuffer        = glBindRenderbufferEXT;
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			glRenderbufferStorage     = glRenderbufferStorageEXT;
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			glGenFramebuffers       = glGenFramebuffersEXT;
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			glDeleteFramebuffers    = glDeleteFramebuffersEXT;
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			glBindFramebuffer       = glBindFramebufferEXT;
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			glFramebufferTexture2D  = glFramebufferTexture2DEXT;
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			glGenFramebuffers         = glGenFramebuffersEXT;
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			glDeleteFramebuffers      = glDeleteFramebuffersEXT;
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			glBindFramebuffer         = glBindFramebufferEXT;
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			glFramebufferTexture2D    = glFramebufferTexture2DEXT;
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			glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
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			// From EXT_framebuffer_blit
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			glBlitFramebuffer       = glBlitFramebufferEXT;
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			/* From EXT_framebuffer_blit */
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			glBlitFramebuffer         = glBlitFramebufferEXT;
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		}
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	}
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	if (!GLEW_ARB_timer_query && GLEW_EXT_timer_query) {
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		glGetQueryObjecti64v = glGetQueryObjecti64vEXT;
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	if (!GLEW_ARB_timer_query && GLEW_EXT_timer_query)
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	{
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		glGetQueryObjecti64v  = glGetQueryObjecti64vEXT;
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		glGetQueryObjectui64v = glGetQueryObjectui64vEXT;
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	}
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	if (!GLEW_ARB_vertex_array_object ) {
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		if (!GLEW_APPLE_vertex_array_object) {
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	if (!GLEW_ARB_vertex_array_object )
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	{
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		if (!GLEW_APPLE_vertex_array_object)
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		{
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			rgssThreadError(threadData, "GL extensions \"GL_ARB_vertex_array_object\" or compatible extensiosn GL_APPLE_vertex_array_object are not present");
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			return false;
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		} else {
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			// setup compat
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			glBindVertexArray = glBindVertexArrayAPPLE;
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			// the cast is because apple's uses const GLuint* and ARB doesn't
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			glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glGenVertexArraysAPPLE;
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		}
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		else
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		{
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			/* setup compat */
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			glBindVertexArray    = glBindVertexArrayAPPLE;
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			/* the cast is because apple's uses const GLuint* and ARB doesn't */
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			glGenVertexArrays    = (PFNGLGENVERTEXARRAYSPROC)glGenVertexArraysAPPLE;
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			glDeleteVertexArrays = glDeleteVertexArraysAPPLE;
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		}
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	}
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	return true;
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}
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			@ -154,20 +159,9 @@ int rgssThreadFun(void *userdata)
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		return 0;
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	}
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	/* Check for required GL extensions */
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	for (int i = 0; reqExt[i]; ++i)
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	{
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		if (!glewIsSupported(reqExt[i]))
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		{
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			rgssThreadError(threadData, std::string("Required GL extension \"")
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			                            + reqExt[i] + "\" not present");
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			SDL_GL_DeleteContext(glCtx);
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			return 0;
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		}
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	}
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	/* Setup optional GL extensions */
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	if (!setupOptionalGLExtensions(threadData)) {
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	if (!setupOptionalGLExtensions(threadData))
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	{
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		SDL_GL_DeleteContext(glCtx);
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		return 0;
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	}
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			@ -232,7 +226,7 @@ int rgssThreadFun(void *userdata)
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int main(int, char *argv[])
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{
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	// initialize SDL first
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	/* initialize SDL first */
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	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
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	{
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		Debug() << "Error initializing SDL:" << SDL_GetError();
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			@ -240,14 +234,16 @@ int main(int, char *argv[])
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		return 0;
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	}
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	// set working directory
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	/* set working directory */
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	char *dataDir = SDL_GetBasePath();
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	if (dataDir) {
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		chdir(dataDir);
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	if (dataDir)
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	{
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		int result = chdir(dataDir);
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		(void)result;
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		SDL_free(dataDir);
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	}
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	// now we load the config
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	/* now we load the config */
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	Config conf;
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	conf.read();
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