code style fixes

This commit is contained in:
Edward Rudd 2014-01-01 11:01:05 -05:00
parent 835ea686c8
commit c6bd61d2de
3 changed files with 55 additions and 55 deletions

View File

@ -83,7 +83,8 @@ void Config::read()
po::variables_map vm;
if (confFile) {
if (confFile)
{
GUARD_ALL( po::store(po::parse_config_file(confFile, podesc, true), vm); )
po::notify(vm);
}
@ -107,7 +108,8 @@ void Config::readGameINI()
if (!customScript.empty())
{
size_t pos = customScript.find_last_of("/\\");
if (pos == customScript.npos) pos = 0;
if (pos == customScript.npos)
pos = 0;
game.title = customScript.substr(pos);
return;
@ -135,9 +137,11 @@ void Config::readGameINI()
strReplace(game.scripts, '\\', '/');
if (game.title.empty()) {
if (game.title.empty())
{
size_t pos = gameFolder.find_last_of("/\\");
if (pos == gameFolder.npos) pos = 0;
if (pos == gameFolder.npos)
pos = 0;
game.title = gameFolder.substr(pos);
}
}

View File

@ -37,12 +37,7 @@
#include "binding.h"
static const char *reqExt[] =
{
// Everything we are using is CORE in OpenGL 2.0 except FBOs and VAOs which we'll handle in a special function
0
};
#include <unistd.h>
static void
rgssThreadError(RGSSThreadData *rtData, const std::string &msg)
@ -70,13 +65,17 @@ printGLInfo()
static bool
setupOptionalGLExtensions(RGSSThreadData* threadData)
{
if (!GLEW_ARB_framebuffer_object) {
if (!GLEW_EXT_framebuffer_object && !GLEW_EXT_framebuffer_blit) {
if (!GLEW_ARB_framebuffer_object)
{
if (!GLEW_EXT_framebuffer_object && !GLEW_EXT_framebuffer_blit)
{
rgssThreadError(threadData, "GL extensions \"GL_ARB_framebuffer_object\" or compatible extensiosns GL_EXT_framebuffer_object and GL_EXT_framebuffer_blit are not present");
return false;
} else {
// setup compat
// From EXT_framebuffer_object
}
else
{
/* setup compat */
/* From EXT_framebuffer_object */
glGenRenderbuffers = glGenRenderbuffersEXT;
glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
glBindRenderbuffer = glBindRenderbufferEXT;
@ -88,26 +87,32 @@ setupOptionalGLExtensions(RGSSThreadData* threadData)
glFramebufferTexture2D = glFramebufferTexture2DEXT;
glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
// From EXT_framebuffer_blit
/* From EXT_framebuffer_blit */
glBlitFramebuffer = glBlitFramebufferEXT;
}
}
if (!GLEW_ARB_timer_query && GLEW_EXT_timer_query) {
if (!GLEW_ARB_timer_query && GLEW_EXT_timer_query)
{
glGetQueryObjecti64v = glGetQueryObjecti64vEXT;
glGetQueryObjectui64v = glGetQueryObjectui64vEXT;
}
if (!GLEW_ARB_vertex_array_object ) {
if (!GLEW_APPLE_vertex_array_object) {
if (!GLEW_ARB_vertex_array_object )
{
if (!GLEW_APPLE_vertex_array_object)
{
rgssThreadError(threadData, "GL extensions \"GL_ARB_vertex_array_object\" or compatible extensiosn GL_APPLE_vertex_array_object are not present");
return false;
} else {
// setup compat
}
else
{
/* setup compat */
glBindVertexArray = glBindVertexArrayAPPLE;
// the cast is because apple's uses const GLuint* and ARB doesn't
/* the cast is because apple's uses const GLuint* and ARB doesn't */
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glGenVertexArraysAPPLE;
glDeleteVertexArrays = glDeleteVertexArraysAPPLE;
}
}
return true;
}
@ -154,20 +159,9 @@ int rgssThreadFun(void *userdata)
return 0;
}
/* Check for required GL extensions */
for (int i = 0; reqExt[i]; ++i)
{
if (!glewIsSupported(reqExt[i]))
{
rgssThreadError(threadData, std::string("Required GL extension \"")
+ reqExt[i] + "\" not present");
SDL_GL_DeleteContext(glCtx);
return 0;
}
}
/* Setup optional GL extensions */
if (!setupOptionalGLExtensions(threadData)) {
if (!setupOptionalGLExtensions(threadData))
{
SDL_GL_DeleteContext(glCtx);
return 0;
}
@ -232,7 +226,7 @@ int rgssThreadFun(void *userdata)
int main(int, char *argv[])
{
// initialize SDL first
/* initialize SDL first */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
{
Debug() << "Error initializing SDL:" << SDL_GetError();
@ -240,14 +234,16 @@ int main(int, char *argv[])
return 0;
}
// set working directory
/* set working directory */
char *dataDir = SDL_GetBasePath();
if (dataDir) {
chdir(dataDir);
if (dataDir)
{
int result = chdir(dataDir);
(void)result;
SDL_free(dataDir);
}
// now we load the config
/* now we load the config */
Config conf;
conf.read();