Graphics: Setting 'fixedFramerate' to -1 disables frame limit
Can be useful for benchmarking
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					 1 changed files with 12 additions and 1 deletions
				
			
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			@ -253,6 +253,8 @@ struct FPSLimiter
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	/* Ticks per nanosecond */
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	const double tickFreqNS;
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	bool disabled;
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	/* Data for frame timing adjustment */
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	struct
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	{
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			@ -269,7 +271,8 @@ struct FPSLimiter
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	    : lastTickCount(SDL_GetPerformanceCounter()),
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	      tickFreq(SDL_GetPerformanceFrequency()),
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	      tickFreqMS(tickFreq / 1000),
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	      tickFreqNS(tickFreq / 1000000000)
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	      tickFreqNS(tickFreq / 1000000000),
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	      disabled(false)
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	{
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		setDesiredFPS(desiredFPS);
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			@ -285,6 +288,9 @@ struct FPSLimiter
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	void delay()
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	{
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		if (disabled)
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			return;
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		int64_t tickDelta = SDL_GetPerformanceCounter() - lastTickCount;
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		int64_t toDelay = tpf - tickDelta;
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			@ -323,6 +329,9 @@ struct FPSLimiter
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	 * to catch up */
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	bool frameSkipRequired() const
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	{
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		if (disabled)
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			return false;
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		return adj.idealDiff > tpf;
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	}
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			@ -516,6 +525,8 @@ Graphics::Graphics(RGSSThreadData *data)
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	if (data->config.fixedFramerate > 0)
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		p->fpsLimiter.setDesiredFPS(data->config.fixedFramerate);
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	else if (data->config.fixedFramerate < 0)
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		p->fpsLimiter.disabled = true;
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}
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Graphics::~Graphics()
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