SoundEmitter: Show filename that caused the SDL_Sound error
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@ -188,7 +188,8 @@ SoundBuffer *SoundEmitter::allocateBuffer(const std::string &filename)
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if (!sampleHandle)
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{
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SDL_RWclose(&dataSource);
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throw Exception(Exception::SDLError, "SDL_sound: %s", Sound_GetError());
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throw Exception(Exception::SDLError, "%s.%s: %s",
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filename.c_str(), extension, Sound_GetError());
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}
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uint32_t decBytes = Sound_DecodeAll(sampleHandle);
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